Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a delightful 2D Metroidvania title, a unique chatroom adventure game, a gorgeous puzzle game that the entire family can enjoy, a unique sensory deprivation game, a casual arcade game where you get to put your wrestling skills to the test, and a new pinball collection game from Zen Studios. Without further ado:
Okay, TV viewers. If you like watching overly muscle-y men and women wear skimpy clothing and ridiculous outfits while they fondle each other angrily, listen up. The WWE Network app is now out for Android TV.
This Android app lets you view all of the programming you would expect from the network. This means live feeds and on-demand content, including the substantial archive of angry flesh-on-flesh action from decades of WWE, ECW, and WCW. You also get access to all pay-per-views as they happen. Then there's the behind the scenes footage that fleshes out just who these deep, complex actors really are—or kind of are.
If you're tired of pretending that The Rock is a literal golem or playing the trading card version of wrestling, then the WWE is ready to deliver a (slightly) less fictional experience to hungry gamers. WWE 2K (that's the publisher 2K, not the year 2000) takes the familiar 3D fighting formula from decades of console wrestling games and shrinks it down into a mobile title. Even more impressive is the price: a single dollar with no in-app purchases in sight, at least for the moment.
You would think that professional wrestlers don't need an active fantasy life. They get paid huge amounts of money to pretend to beat people up and show off unbelievable physiques on television on a regular basis. But I suppose even wrestlers like to pretend that they're superheroes (the ones that aren't already superheroes, anyway). If you'd like to play along, Warner Bros and developer NetherRealm are here with an officially-licensed WWE fighting game that dials up the more fantastic elements of pro wrestling.
In WWE Immortals, The Rock is a golem who likes to clobber things. Triple H is a Conan-style barbarian.
The Magic-style collectible card game has remained one of the most consistently profitable free-to-play genres on mobile devices. That might explain why every hot-ticket property from Star Wars to Tekken wants in on the action. The latest slightly baffling addition to the pile of CCG titles comes from the World Wrestling Federation Entertainment. Feast your eyes on WWE SuperCard, a game that forces big, burly actors to fight each other with tiny scraps of cardboard instead of fake punches.
But wait a second, this game isn't just spawning Frank The Steroid Abuser into the ring when you play his card.
Like all red-blooded American males, I spend my days sitting around thinking, "Man, I sure wish I could play a button-masher fighting game on my phone staring the one and only Dwayne "The Rock" Johnson." Today my prayers were answered in a totally extreme way. WWE has released Rockpocalypse, with The Rock himself punching and kicking his way through 18 levels of pain. Did I mention it's extreme? EXTREME!
This isn't a wrestling game, despite being published by WWE. The premise is that The Rock is on the set of his new movie (a chart-topping blockbuster, I'm sure) when suddenly everyone on the studio lot starts changing into a raving lunatic bent on destroying The Rock.
Before I get this post underway, I'd like to send my condolences to the family of "Macho Man" Randy Savage, who had passed away 2 days ago. Wrestling is a guilty pleasure of mine, and his rambling promos about the Danger Zone will always have a special place in my heart. RIP Randy.
A lot of my youth was spent playing the Smackdown series of games on the PS2; I still pop in Here Comes the Pain every now and again to relive the glory of throwing someone off the top of a ladder through a table. These games, with their arcade-y mechanics and campy story modes, were kings of replayability: if you got bored with your current roster of brawlers, you could just create a bunch more and suddenly the game was new again.