Google is starting to really push WebVR, the in-browser virtual reality platform that Chrome recently started supporting. The company recently showed off 12 new WebVR experiments to showcase various different applications for the tech. Now, Google is launching something even more impressive, the experimental VR film Tabel. Read More
Today, Google took another step forward in its efforts to expand the availability of VR. Back in February, we reported that Chrome 56 added support for WebVR, but it was restricted to those with Daydream-ready phones. Now, the platform has opened to all Android phones compatible with Google Cardboard. Taking advantage of WebVR, you can access a variety of experimental VR experiences through the Chrome web browser on your phone or computer.
To make these VR worlds more easily accessible, Google launched a web page today where developers can showcase their creations. The page, when accessed with your phone or computer, provides a selection of experiences that users can click through to activate. Read More
Chrome 56 is the first release of 2017, and like always, it has a fair amount of new features for both users and web developers. This release is focused primarily on Web Bluetooth and improvements to Android Pay on the web (through the Web Payments API), so let's dig in and have a look. Read More
Google's been getting into the virtual reality game in a big way recently, and now it's Chrome's time to join the party: François Beaufort, a Chrome developer evangelist, has posted on his Google+ about a new WebVR flag that has appeared in the latest build of Chrome Dev on Android, version 53.0.2774.4, which allows for browsing the web using a compatible VR headset, such as Google Cardboard or Daydream.
Providing you've got Chrome Dev downloaded on your device, turning the flag on is as simple as going to chrome://flags/#enable-webvr-shell and selecting 'Enable' in the dropdown. From there, certain bits of the web will be viewable in virtual reality, using a headset. Read More