Today's I/O news is slowing down, but that doesn't mean that cool or important stuff has dried up just yet. Last year, Google announced that it was bringing support for Vulkan 1.1 to Pie, but now the company has said that v1.1 will be a requirement for 64-bit Android devices running Q or higher. Read More
Dolphin, the much-loved Nintendo GameCube and Wii emulator, has been making strides in Android support over the past few months. It returned to the Play Store in August 2018, and a few months later, rumble emulation and other improvements were added. The latest update to the Android port has even more improvements in store, like Wii remote emulation and fixes for Android 9 Pie. Read More
Android 7.0 was the first release to support 'Vulkan,' the cross-platform low-level graphics API designed as the successor to OpenGL. There are a number of Android games and emulators that utilize Vulkan, including the Dolphin emulator, PPSSPP, and 3DMark. Version 1.1 of the API was released in March of this year, and Google has now confirmed that Android P will include it.
The code for Vulkan 1.1 was merged into AOSP last month, so this isn't much of a surprise, but it's nice to get confirmation. The new version adds extensions for multi-view, device groups, HLSL support, and more. Read More
If you've been waiting for Nougat to miraculously appear on your SHIELD Tablet... keep waiting. This is not the update you're looking for, but it's an update nonetheless. There will be minor improvements to both SHIELD Tablets including, but not limited to, an updated Vulkan API and security patches. Read More
The Dolphin emulator is an impressive feat of software engineering. Starting as a GameCube emulator, it later added compatibility for Wii games, due to the similar architecture. Over the years, Dolphin has gradually improved game compatibility; they recently reported that every single retail GameCube game boots. Even accessories like the Wii Remote and Wii Balance Board work perfectly, and experimental Android builds of Dolphin have been in development for years.
Dolphin on Android still isn't as usable as other console emulators, but the fault mostly lies with current Android hardware. Even the Nvidia Shield console, one of the most powerful Android devices on the market, can't run games at full speed. Read More
Unity, if you're not familiar with game development, is a popular cross-platform game engine. Although Unity games can most often be found on PC and consoles, Android games utilizing the engine include Crossy Road, Monument Valley, Lara Croft: Relic Run, and more. Today Unity has announced the Vulkan Renderer Preview, finally allowing developers to use the Vulkan API with their games.
The Vulkan API (not to be confused with the Star Trek planet Vulcan) has been hyped to the moon and back in the gaming industry recently, and for good reason. Based on AMD's Mantle API, it is a new graphics API designed to be cross-platform (much like Unity) and have a low overhead. Read More
The Vulkan graphics API is a big deal for mobile developers, since its direct GPU access allows for complex graphics to be rendered with a considerably lower hit to the processor, and thus a lower overhead on the hardware and battery life. A few devices like the SHIELD family and Samsung's 7 series already supported Vulkan several months ago, but Nougat now features full support for all updated Android 7.0 devices. Developer Super Evil Megacorp, which turned heads last year with its Vainglory mobile MOBA, now has a beta version that uses the Vulkan API. Read More
The SHIELD Tablet is still going strong, right there with the SHIELD Android TV. (The original SHIELD Portable, not so much. Hey NVIDIA, where's that SHIELD 2 you guys were working on?) The original tablet and the slightly newer variant, the K1, were both updated to Android 6.0 a couple of months ago after a rocky start. But for some reason the K1 is getting the latest incremental update first. K1 update 1.2 adds Android 6.0.1, including the security patches from March. Read More
Unless you regularly develop video games or other visually-intensive programs, you probably don't know what Vulkan is. That's OK. But if you are in the habit of developing visually complex apps for Android, the news that Google plans to support the Vulkan API is a big deal indeed. And it looks like the company intends to jump into the Vulkan pool with both feet: Google has just hired an entire team of dedicated Vulkan developers and folded them into the Android team.
Here's the gist: Vulkan is a cross-platform, low-overhead graphics API created by a consortium called Khronos (get it?). The advantage of Vulkan over other standards is that it gives developers direct access to GPU hardware, allowing a game to manually manage things like GPU cores and memory. Read More