Android 7.0 was the first release to support 'Vulkan,' the cross-platform low-level graphics API designed as the successor to OpenGL. There are a number of Android games and emulators that utilize Vulkan, including the Dolphin emulator, PPSSPP, and 3DMark. Version 1.1 of the API was released in March of this year, and Google has now confirmed that Android P will include it.
The code for Vulkan 1.1 was merged into AOSP last month, so this isn't much of a surprise, but it's nice to get confirmation. The new version adds extensions for multi-view, device groups, HLSL support, and more. Read More
The Dolphin emulator is an impressive feat of software engineering. Starting as a GameCube emulator, it later added compatibility for Wii games, due to the similar architecture. Over the years, Dolphin has gradually improved game compatibility; they recently reported that every single retail GameCube game boots. Even accessories like the Wii Remote and Wii Balance Board work perfectly, and experimental Android builds of Dolphin have been in development for years.
Dolphin on Android still isn't as usable as other console emulators, but the fault mostly lies with current Android hardware. Even the Nvidia Shield console, one of the most powerful Android devices on the market, can't run games at full speed. Read More
Unity, if you're not familiar with game development, is a popular cross-platform game engine. Although Unity games can most often be found on PC and consoles, Android games utilizing the engine include Crossy Road, Monument Valley, Lara Croft: Relic Run, and more. Today Unity has announced the Vulkan Renderer Preview, finally allowing developers to use the Vulkan API with their games.
The Vulkan API (not to be confused with the Star Trek planet Vulcan) has been hyped to the moon and back in the gaming industry recently, and for good reason. Based on AMD's Mantle API, it is a new graphics API designed to be cross-platform (much like Unity) and have a low overhead. Read More