VR has slowed in both improvements and public excitement recently. But that hasn't stopped Google from bettering its Daydream platform, its take on so-called "smartphone VR." Like Samsung's version, Daydream requires a phone to operate. As cool as this was, it led to some issues, notably battery life and heat. During this year's I/O keynote, Google announced the Standalone VR headsets that were rumored yesterday. As the name suggests, these devices won't require a phone to operate. Read More
A new app named Audio Factory for Daydream VR devices has just been released by Google. It appears to be a demonstration meant to show off their new spatial audio engine for future Daydream products. Perhaps we might have some more news about it at I/O, but for now, it's just a way to check out Google's latest audio VR tech in what looks to be a nifty way. Read More
Yesterday it was reported that Google could be planning to release a standalone VR headset at I/O this week, and now we may have further evidence in the form of a trademark filing at the United States Patent and Trademark Office. Google has registered the term "WORLDSENSE," which we presume will be styled as either WorldSense or Worldsense. The filing, from 9th May 2017, states that it relates to computer hardware, computer software, and virtual reality headsets. Read More
At last year's I/O, Google dipped its toe into the virtual reality waters by announcing Daydream (above). Like Gear VR before it, Daydream requires a phone to be inserted into a headset to operate. However, Variety is reporting that Google is set to unveil a VR headset that is completely standalone—no phone required. Read More
The tale of ZeniMax vs. The World of VR is developing into a modern-day saga of Homeric proportions with each new filing. Although Oculus/Facebook was found innocent of ZeniMax's previous accusations, it did end up having to cough up around $500 million as a result of NDA violations, copyright infringements, and for lying about a few things. Even so, it seemed as if the general dance was winding down and all the monsters short of the inevitable appeals had been slain. But the Hydra's heads are many, and ZeniMax is back with a new target: Samsung. Read More
Google and Owlchemy Labs are ready to get schwifty together, as the one has now eaten the other like so many Pac-Man dots on the field of VR games. Both companies made their coordinated announcements earlier today. Google has been expanding their VR efforts pretty aggressively recently, so it's not too surprising. Although Owlchemy has produced Android games in the past, as of yet none of their VR works have been for the platform. Read More
If your worst nightmare is facing a shark while being helpless at sea then swimming as fast as you can only to be eaten by it, then you might be getting a bit of reverse revenge with this new VR game on Daydream. Or maybe your fears will get more solidified. But what's for sure is that you will be able to experience it all in a more immersive way than any movie scene.
In Hungry Shark, you play as the shark. That's right, you're the good guy here and you have to fight those terrifying jellyfish and nasty human divers. There are three different mission types like eating as much as you can, racing, and rescuing your shark friends, and they all take place in a 360-degree huge underwater setting where you're free to move, explore, and hunt. Read More
Back in 2015 at I/O, and just after announcing Cardboard, Google rolled out Jump. At the time the hardware that accompanied it was the GoPro Odyssey, a big circular contraption containing 16 GoPro cameras. It was meant to make recording in 360 degrees for VR purposes a bit easier, both logistically and in terms of the tools and software needed. Don't be too surprised if that flew under your radar at the time; there hasn't been much in the way of news from Google about Jump since then (though there was a cool WebVR film announced a few days ago that used it). Read More
WebVR is quickly gaining support across multiple browsers, including Google Chrome and Samsung's Browser. Firefox supports WebVR on mobile and the desktop, but now Mozilla's experimental 'Servo' engine will work with virtual reality content too. Read More
Today, Google took another step forward in its efforts to expand the availability of VR. Back in February, we reported that Chrome 56 added support for WebVR, but it was restricted to those with Daydream-ready phones. Now, the platform has opened to all Android phones compatible with Google Cardboard. Taking advantage of WebVR, you can access a variety of experimental VR experiences through the Chrome web browser on your phone or computer.
To make these VR worlds more easily accessible, Google launched a web page today where developers can showcase their creations. The page, when accessed with your phone or computer, provides a selection of experiences that users can click through to activate. Read More