SIM cards are great for consumers, as it makes it easy to switch to a new phone (or a new carrier). But it's not ideal for embedded devices or enterprise use, where switching networks would be a massive pain. eSIM, a rewritable (but non-removable) card inside the device, is one solution to this problem. Google's Pixel 2 and Pixel 2 XL were the first phones to support eSIM, and some smartwatches (like the Apple Watch 3 and ZTE Quartz) use it.
Data throttling has been standard practice by carriers for years. At first it mostly applied to customers going over their data limits, but recently carriers have begun throttling certain content (like streaming services) for everyone by default, especially in the face of a less strict FCC. Project Fi has been experimenting with an opt-in (not default) throttling feature, which ended up disabling the SIM cards of some customers.
Baseball fans who recall more pixelated ages of gaming will remember R.B.I. Baseball as one of the more consistently good MLB franchises, and it's been revived for mobile platforms. Surprisingly, it's a true premium game - five bucks gets you the entire experience, complete with licensed teams, stadiums, and player likenesses, all without an in-app purchase in sight. It's an odd and happy thing to see come out of a pro sports license.
The 2015 edition of R.B.I. Baseball is more than just a roster update. This year's version includes 3D stadiums for each team that mirror their real-world counterparts, roster management in full simulation style or the 16-player lineup you may remember from the original games, "over 1000" pro ball players with accurately modeled statistics (and no BS leveling up), and the ability to save and resume full games.
Android 5.1 is still only available on a limited number of Android One phones, but a few interesting tweaks are already on display. One feature that seems tailor-made for Android One has to do with the dual-SIM capabilities. Android 5.1 includes the ability to set a different dialer theme color for each SIM so you'll know which one you're using to place calls.
Here's the arrangement, dear Jaded Android Gamer - you will pretend you have zero interest in FarmVille, and we will pretend not to judge. Instead, we're even going to provide you with this tidbit of news: FarmVille 2 is coming to Android phones and tablets soon, with an early version already available for testing in select regions.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got an agricultural-extraterrestrial tower defense game, a business sim for beer lovers, a real-time strategy game with single device multiplayer, a game that indulges your god complex, and another Amazon expatriate. Without further ado:
The first batch of Nexus 5 phones reached many early customers yesterday, but many of those taking advantage of the phone's compatibility with the Sprint network are having serious issues getting the device connected. According to several tips, this XDA thread, and this Google Groups thread, incompatible IMEI/MEID numbers on the phones are causing the activation process to fail, and giving major headaches all around.
Update: Sprint reached out to us with word that this is no longer an issue. Here's the company's official statement:
Sprint supports activations of the 32GB version of the Google Nexus 5 being sold from the Google Playstore. There was an issue that affected the activation process for a small number of these devices. Our team’s identified and resolved the issue overnight.
Star Command is one of my most-anticipated games for Android. Or at least it was, two years ago when it was scheduled to be released, and then again when it was released for iOS five months ago. An unreasonably long development cycle and some dodgy developer antics have made waiting for this game an exercise in frustration, and it's impossible to give it a full review without at least some bitterness hanging on in the back of my mind.
All that being said, Star Command is a solid tribute to both the Star Trek and the Sim-style, pixelated micromanagement games typified by Kairosoft's Game Dev Story and many, many others.
Transport Tycoon needs no introduction, but I'm going to introduce it anyway. You see, as popular as this title was, many of us managed to miss it. Actually, that probably doesn't come as much of a surprise. A game about transporting people and products around isn't exactly the easiest sell. Yet if you take the time to dig in, there is a wealth of content here that's sure to hook you for a very long time. But while the the interface is now completely touch friendly, it doesn't make diving into this game any easier.
Transport Tycoon first launched in 1994 to both critical and commercial acclaim.
In a post to its official blog today, HTC asked developers "what could better than the HTC One," quickly following up with the answer: the same phone. Okay, not quite the same phone – this one is shipped with SIM and bootloader unlocked.
Positioning the device as "a modern platform to build and test your apps," HTC reminds potential buyers of the One's Snapdragon 600 processor, 2GB RAM, 64GB on-board storage, HTC's open APIs for low-energy Bluetooth, Infrared, and "more," along with its dual speakers and microphones.
For those wondering, the developer edition will support the following frequencies:
HSPA/WCDMA 850/1900/2100 MHz
GSM/GPRS/EDGE 850/900/1800/1900 MHz
LTE 700/850/AWS/1900 MHz
Unfortunately, the real Developer Edition won't come with a see-through back
HTC says the Developer Edition of the new flagship will be available in limited quantities to US customers "when the HTC One is released in the United States," costing interested parties $649 a pop.