It looks like Bethesda has plans to cash in further on mobile (as if The Elder Scrolls: Blades wasn't bad enough), and so the studio is testing a top-down shooter called Mighty Doom. This game is currently in early access in New Zealand, though details are light since Bethesda has yet to announce the title officially. What we do know is that this is a free-to-play mobile game that will offer casual level-based gameplay that takes place in famous Doom locales.
Square Enix has announced that it will bring the Just Cause series to Android with the release of a free-to-play shooter titled Just Cause: Mobile. The game is slated for a 2021 release, though it will not be handled by Avalanche Studios (the devs behind the console and PC games) but will instead be developed by a new team led by Square Enix.
Typically new PUBG expansions drop near the beginning of the month, and so patch 0.19.0 is officially available starting today. What's unique about this release is that it marks the first time the game has been updated without taking the servers offline in order to ensure a better gaming experience for players, which is nice to see. Beyond the new method to push updates, players can expect to find an all-new Nordic-style map Livik, a map-exclusive vehicle, and two new map-exclusive firearms. It's also clear that PUBG Corporation is continuing the prep work for the launch of season 14 on July 14th.
Sega has been releasing new titles for their SEGA Forever program on a bi-weekly basis. Their last release Golden Axe came out on August 31st, and just a day short of two weeks later we have the release of Space Harrier II Classic, an on-rails shooter that was originally published as a launch title for Sega's 16bit Genesis home gaming system.
Now that Disney owns the Star Wars franchise, I am wholeheartedly expecting them to release as many games, toys, mugs, pizza cutters, and door mats branded with the license as humanly possible. Frankly, Disney would be an idiot not to cash in on Star Wars' mainstream and cult followings. That is why it is no surprise to see the beta release of Star Wars: Rivals on the Play Store. It is also no surprise to see that it is a free-to-play corridor shooter rife with poor controls, repetitive levels, and loot crates that are explicitly tied to plenty of in-app purchases.
Developer 10tons brought us the hugely entertaining Crimsonland a few years ago, and now it's back with another top-down shooter called Neon Chrome. This game uses procedurally generated levels and an upgrade system to create endless gameplay that doesn't get stale. There are no in-app purchases, but like Crimsonland, it comes with a hefty upfront price.
If you are saying to yourself - "hey, I saw this game in the Roundup yesterday" - you would be correct. The thing is, I felt it was worth putting in its own post as it is a pretty enjoyable experience. To be precise, it offers solid twin-stick shooter gameplay that focuses on giant mechs in outer space. Akin to many mech-themed TV shows and movies it is pretty obvious where the game's inspiration comes from. So what do you say, shall we dive in and see all there is to enjoy?
Somewhat of a confusing release, Meganoid (2017) is different from the previous versions of Meganoid and Meganoid 2. Right off the bat you will notice the graphics are quite the improvement over the prior releases.
What is this? Another classic Capcom title with the word "Mobile" affixed at the end? If you think that looks eerily familiar to the Mega Man Mobile games recently released on the Play Store, you would be correct. Sadly, this means that 1942 Mobile is not a port of the arcade classic but a rehash of one of their mobile JAVA releases from years back. Yep that is correct, this is a port of a flip-phone game. While not necessarily a bad thing in and of itself the question remains... has Capcom learned from past mistakes?