One of the aspects David heavily praised about the Razer Phone when he tried it is the 120Hz display. But what good is a high refresh rate when you can't take advantage of it to the max? After all, gaming is the one major aspect Razer built this display for and it'd be good to know how it can best be utilized.
That's why Razer has published a list of all the 120Hz-optimized games on its site so you can check those out to see the full benefits of the display in action. Read More
Team Win Recovery Project, better known as TWRP, is basically a synonym for "custom recovery" these days. It makes it easy to step into the world of custom ROMs and other flashable things for older and newer devices alike. Since our last update earlier this month, TWRP has added 11 more smartphones and tablets to its ever-growing roster, including the Razer Phone and Xiaomi Redmi 5 and 5 Plus. Read More
Razer announced its first phone almost two months ago. Since then, the device has accrued some good feelings from reviewers. The 120Hz snappiness and flagship-level specs all spoke to a high-performance device, but the poor camera results were an unfortunate oversight. Razer's CEO, Min-Liang Tan, promised to improve things with future updates, and today the first of those updates has landed. Read More
The lifecycle of device modification usually goes a little like this: a phone gets released with an unlockable bootloader -> that phone's kernel source gets released -> the same phone then gets increased developer attention resulting in custom kernels and ROMs. Today the Razer Phone has hit that intermediate milestone, and the source code for its kernel has been released to the public as per the terms of the GPL. Read More
Razer CEO Min-Liang Tan appears to be making a habit of communicating with fans through his Facebook page regarding decisions and upcoming updates for the Razer Phone. After discussing the lackluster camera a few days ago, Tan is now addressing why the phone doesn't have a headphone jack on board. It's a pretty solid explanation. Read More
The Razer Phone was designed by the same folks who handled the Nextbit Robin, which snapped like a twig in JerryRigEverything's hands. Fortunately, this metal-clad phone fares a bit better, though it's by no means a durability champ like some other phones. But hey, at least it doesn't completely bend in half, right? Read More
The Razer Phone has been receiving generally-positive reviews, but one sore point has been the camera. The dual 12MP rear cameras are impressive on a specifications sheet, but in real-world usage, the shutter speed is slow and HDR increases the capture time by a few seconds. The pictures themselves don't look bad (perhaps a bit over-saturated), but the process of taking them isn't great. Read More
When Razer purchased Nextbit last year, fans were understandably concerned that the company might be gobbled up by the gaming-focused brand for its intellectual property and engineering talent, without explicit intent to produce another smartphone. Well, those concerns can (obviously) be laid to rest: Razer built a phone. And by Razer, I mean the former Nextbit team working inside Razer. It's called the Razer Phone. Creative, I know.
One look at the Razer Phone will have you saying "Nextbit Robin 2.0." The styling is clearly derivative of Nextbit's, down to the sharply squared-off edges and large bezels. But gone is the Robin's two-tone paint scheme, instead replaced with a black rubberized finish designed to resist fingerprints and add grip. Read More
Today Razer has announced its new Android device: the aptly named Razer Phone. It has the world's first 120Hz "Ultramotion" display, the first use of Qualcomm's QuickCharge 4+, and a great set of specs like 8GB of RAM, 64GB of storage (further expandable via microSD), and a 4,000 mAh battery. It will cost $699 and pre-orders will be live as soon as today, with general availability for North America and Europe on November 17th. Read More