Android Police

Articles Tagged:

purchase

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SiriusXM plans to acquire Pandora for $3.5 billion

Pandora has largely been overshadowed by Spotify in the world of music streaming, but it's still alive and kicking. Back in August, Pandora Premium support was finally added to Google Assistant, and T-Mobile began giving customers a year of Pandora Plus. Now the company has been acquired in an all-stock transaction by SiriusXM, valued at approximately $3.5 billion.

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Qualcomm won't be buying NXP, set to pay $2 billion termination fee

Starting all the way back in 2016, Qualcomm set its sights on purchasing NXP. Both being huge semiconductor companies operating in overlapping fields, there was some question of consumer benefit and market competition if the deal went through. EU regulators expressed some concern before relenting, and back in June Chinese regulators were said to be ready to grant their own blessings. Turns out, China's enthusiasm may have been overstated, as Qualcomm is set to terminate the NXP acquisition based on the continued absence of regulatory approval from the Chinese State Administration for Market Regulation (SAMR), presumably as a result of the ongoing trade tensions between it and the US.

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Amazon has purchased smart security company Ring for a reported $1 billion

Amazon has just purchased Ring, a company most famous for its smart doorbells. The cost? A reported $1 billion according to Reuters, making this one of Amazon's largest acquisitions in history. Ring will likely be kept as an independent business, though its products will likely see integration with Amazon's own.

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Pokémon GO developer Niantic just bought an AR backend company called Escher Reality

Pokémon GO is the poster child for augmented reality. Niantic didn't make quite as big a splash with its first AR game, Ingress, but our collective millennial Pokémon-themed childhood ensured that the company's second effort had a very different reception. Now Niantic looks to be making an investment for the future, as it's just purchased Escher Reality, a startup specializing in backend (read: multiplayer) solutions for VR. 

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MX Player reportedly being purchased by Indian media company Times Internet for $200 million

Most of us using Android are probably familiar with MX Player. It's one of the highest rated video playback apps on the Play Store, with a tremendous 100 million to 500 million downloads. According to a report published by The Ken, the app has just been acquired for $200 $145 million by the Times Internet, a large Indian media company. 

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T-Mobile completes purchase of Layer3 TV

Near the end of last year, T-Mobile announced that it was buying Layer3 TV, an online television provider. T-Mobile said that it wanted to "un-carrier" the TV industry by offering its own service, and purchasing Layer3 was the first step. T-Mobile's acquisition of Layer3 is now complete, according to a press release from today.

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Discogs adds in-app purchasing to its latest beta

If you're big into vinyl (records), then you probably recognize the name Discogs. If you aren't, it's a music marketplace for cataloging your collection and buying new albums. And, today, Discogs has released a beta that allows you to make purchases from inside the Android app itself. 

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Apple confirms it is buying Shazam

Last week, a report from TechCrunch claimed that Apple was about to buy Shazam for an unknown amount. For the unacquainted, Shazam is a music-detection app, but the company behind it has been looking into AR and other technologies Apple could be interested in. The buyout has now been confirmed by Apple in a public announcement.

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Weekend poll: At what point does an app cost too much?

I've noticed that there are two kinds of people, generally speaking, when it comes to app purchases. Those that consider a couple bucks towards a new app no big deal, and those that wait until the last minute, if ever, to drop a few dollars on a "Pro" version or IAP for a full app. Personally, I jump at the chance to disable ads, add additional features, and support independent developers. But, even I can acknowledge that it depends on how much an app costs.

Spending a quick buck on a new app is no big deal, but I've got a psychological barrier somewhere around $3 where an impulse purchase suddenly becomes worth deliberating.

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Humble Bundle has been acquired by gaming media company IGN

Anyone who's familiar with gaming, whether it be on PC or mobile, will know what a Humble Bundle is. The premise is that you can purchase a bunch of games with a similar theme on the cheap, all the while feeling good knowing that a portion of the proceedings will go to charity. Humble Bundle, Inc. has just been purchased by IGN, another entity that gamers will probably be familiar with.

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