This one's been waiting in the wings for quite a while. NVIDIA teased The Talos Principle, a puzzle game played out primarily in full first-person 3D, way back at the reveal of the SHIELD Tablet in July of 2014. After nearly a year of waiting (and the game's full release on the PC), it's now available exclusively for newer high-end Tegra-powered devices. According to the game's Play Store description, it's intended for the SHIELD Tablet, the Nexus 9 (equipped with a Tegra K1), and the upcoming SHIELD Android TV set-top box only. It uses either touchscreen controls or external controllers.
The Talos Principle is an introspective and somewhat philosophical puzzler created by Croteam, of all people - that's the developer of the over-the-top Serious Sam shooters.
A good way to describe Breath of Light would be "ethereal." The soft, flowing music, abstract visuals, and odd lack of any kind of verbal or numerical user interface can almost lull you into a daze, which is an odd thing to say in praise of a puzzle game. And yet in a strange way it is a praise: the combination of music and visuals give Breath of Light that hard-to-define but nonetheless positive vibe of the best "zen" games.
The objective, such as it is, is to get the ever-expanding cloud of white dots (pollen? "Light?" I've no idea) streaming out of a lotus flower into one or more of its fellows, using...
There are a lot of solid dungeon crawlers available in the Play Store - my personal favorite is probably Mage Gauntlet. But whether it's because of the general trend towards the retro visual style or simply because it's easier to implement on mobile, most of them use a top-down 2D pixelated visual style. Not so for TinyKeep. The premiere Android game from developer Digital Tribe bucks those trends for a high-end take on the genre.
TinyKeep is actually another port from PC download service Steam, so it's easy to see where its high-end graphics come from. You'll need a powerful phone or tablet to get the most out of the experience.
We've covered both of the previous entries in the Sorcery series, from 80 Days developer Inkle Ltd., when they landed on Android. At the core they're game-books, a genre that mixes old-school dice-based tabletop RPGs and structured "Choose Your Own Adventure" narratives, like those so prominently featured in the library of Tin Man Games. But the Sorcery series takes this idea further with a dynamic story engine, interesting animations, skeuomorphic interface design, and hand-drawn everything.
You don't need to have played Sorcery or Sorcery 2 to get into the story of Sorcery 3 (but it couldn't hurt). This time 'round the Tolkien-style fantasy world includes time portals: your character will be able to move between the present and the past with your choices affecting each, Chrono Trigger-style.
If you're tired of pretending that The Rock is a literal golem or playing the trading card version of wrestling, then the WWE is ready to deliver a (slightly) less fictional experience to hungry gamers. WWE 2K (that's the publisher 2K, not the year 2000) takes the familiar 3D fighting formula from decades of console wrestling games and shrinks it down into a mobile title. Even more impressive is the price: a single dollar with no in-app purchases in sight, at least for the moment.
Beamdog has already made admirable Android ports of the original Baldur's Gate RPG and its side-sequel Icewind Dale. Now you can get Baldur's Gate II, the continuation of the original that was first published way back in 2000 by none other than Bioware. Like the previous D&D RPGs, Baldur's Gate II costs ten dollars on the Play Store, which gets you the original game and all its expansion scenarios. The game is not restricted to tablets, though it will certainly be better played on one.
The core of BGII is Shadow Amn, which directly follows the story events of the original game.