Huawei has a strong, well-known smartphone brand globally. And that's proving to be a liability more than an advantage these days.
When PCMag attempted to ship a Huawei P30 Pro from its UK offices to its US ones via FedEx last week (we covered it here), something annoying—but not unexpected—happened. FedEx refused to carry out the shipment and sent it back to the UK, which then caused the UK parcel handler to come up with a fake customs excuse for the failed delivery. And in the meantime, a flurry of social media help desk responses from the brands only served to confuse, not clarify, the situation. Read More
Today, Google announced it was giving up on tablets... again. I have never been a cheerleader for Google's tablets. I have never been very happy with its primary tablet platform. And I found its first tablet in three years to be a fairly massive disappointment. So, you'd think the news today that Google is, once again, killing its tablet hardware division would be of little consequence to or face much disagreement from me. After all, the Pixel Slate was a flop, likely sold poorly, and Google even cancelled the entry-level models because they were just that bad. Nothing here says success. Read More
Earlier today Google pushed out a teaser for its upcoming Pixel 4, finally showing off the phone we all knew existed in an official capacity. But however much we might see of the phone now, we still have a long wait ahead of us. Google's Pixels have always been launched in October. And frankly, sticking to that schedule again this year is a terrible idea. Read More
This might seem like wishful thinking at best, but hear me out: Google should make a photo editor. I'm not talking about the simple crop-and-filter tools built into Google Photos, but a "real" raster graphics editor with layers and more flexibility, not just to enhance the already great camera chops of the company's Pixel phones, but to help with modern productivity. The nature of work has been changing since the productivity side of G Suite — Google Docs, Sheets, Slides, and Drive — landed back in 2012, and in 2019 many modern workflows can't be completed without graphics or photo editing. Read More
There sure are a lot of gadgets around. Consumers today own laptops, desktops, tablets, televisions, e-readers, smartphones, smartwatches, smart speakers, smart displays, smart TVs, and smart everything-elses in myriad combinations. If you’re economically fortunate enough, you might own at least one of each of these categories of products, and for some categories, probably more than one.
As much as I delight in this abundance of gadgetry, sometimes I take a step back and think, isn’t this a bit much? Not because of some penchant for minimalism or an anti-consumerist attitude, but because of all the overlap. So many of these devices do the same things. Read More
Yesterday, Google finally announced pricing for its upcoming Stadia platform. Upfront costs for the hardware, a monthly subscription for 4K gaming, and you still have to pay full price for new games. If you don’t look too closely, it sounds just like buying a console. Yet 'broke me' still would’ve killed for this years ago. Read More
Sometime in the last few years, "plastic" became a dirty word in smartphones. The reasons for this — like evoking the kind of cheap and unpleasant designs that defined early Android phones — are probably less important the outcomes. A whole class of materials were re-branded as low-rent, and today even many relatively affordable phones have made the switch to fully aluminum or metal-and-glass sandwiches for the superficially premium look they impart.
But Google's newest smartphone bucks the trend, and in just the right way: the Pixel 3a stands apart with its genuinely nice, unapologetically plastic design. Read More
Six months ago, I was excited: The OnePlus 6T had just been officially announced bringing in-display fingerprint sensors to the mainstream US market. This was a genuinely new technology, after all, in a field of nearly-identical gadgets. It gave us all something to talk about as we anticipated all the ways it would change The Phone Experience for the better. But, six months later I've come to the conclusion that in-display fingerprint readers, as they stand today, were a mistake. Read More
For all the fanfare ultra wide angle cameras receive on the internet, it’s getting closer that has long presented the greatest frustration in smartphone photography. Digital zoom has been the stuff of tech-savvy humor for years, a feature reserved for those so illiterate in their usage of cameras as to not understand that it achieves the same end effect as cropping an un-zoomed photo with a simple editor. Why zoom at all, we say, when the camera isn’t able to gather any more data, but instead actually destroys it, and all for the sake of a noisy, blurry photo? While this has a strong ring of “technically true,” I also believe it fundamentally ignores and misunderstands why people use zoom in the first place - and also why I believe optical superzoom systems are the future of smartphone cameras. Read More
"It's the first generation." I heard it over and over during Mobile World Congress whenever the topic of foldable smartphones inevitably arose. Everyone is talking about foldables (which yes, that's not a word, except now it is), and everyone has a take. They're the game-changing future our ever-expanding screens require. They're going to be huge with [insert demographic/region/niche here]. They're expensive now, but they won't always be. They're not going to be very good now, either, but just wait - this is only the first generation.
But it isn't - not exactly. Take a closer look at that image at the top of the post - do you recognize that foldable phone? Read More