While many extensions are great for enhancing your browsing experience, they can be a tacky business for people who aren't at least somewhat familiar with the inner workings of browsers. Google noticed an influx of fraudulent paid extensions in January this year, and the situation only got worse when lockdowns first started and some people tried spreading misinformation or profiting off the pandemic through any channel they could find. With that in mind, Google has now decided to scrap paid extensions altogether. Read More
Early last year, Google rolled out a new monetization method for developers to take advantage of in their apps. The woefully non-descriptive "rewarded products" allowed for things like watching videos to get in-game currency or extra lives — you get the idea. For simplicity, it was built right into the Google Play Billing Library, but Google has just announced that it will be deprecating the feature on April 21st, 2020, about two months from now. Read More
Even though YouTube has long become a multi-million-dollar business, individual creators can sometimes still end up struggling when they rely only on the built-in ad revenue (SnazzyLab's Quinn Nelson has a great explanation on this, if you have an hour to spare). Google sees these problems and is looking for ways to help YouTubers diversify their income. At VidCon, the company announced that it adds multiple tiers of Channel Memberships, extends Super Chat with purchasable stickers, and adds new native merchandise options. Read More
In this day and age, it's easy to be cynical about the games industry, advertising, and the general state of a lot of consumer technology. Google has magnanimously decided to help Android game developers increase monetization opportunities by offering means to re-capture wayward players and keep paying ones happy in ad-free bliss. How, you might ask? Two ways: using ads to draw people back into a game and by using machine learning to only serve advertisements to those deemed less likely to buy in-app purchases. Read More
How to go about bringing in revenue is a problem Facebook has failed to solve in the four years since it acquired WhatsApp. The world's most popular messaging app cost roughly $22 billion, but other than a brief experiment with charging an annual 99-cent subscription fee, there has been no clear plan on how to monetize the service.
The company's reluctance to serve advertisements to its now 1.5 billion users is admirable, but it looks like that could change starting next year. According to the Wall Street Journal, there are plans to show ads in the Status section of the app. Read More
Snapchat, not long ago an ad-free platform, is preparing to ramp up the promotional content. In a series of industry-targeted announcements, the company has detailed several initiatives that will inevitably result in users seeing ads more frequently than they do now. Read More
We here at Android Police have a thing for Pushbullet. You could even call it a crush. Not everyone on the team uses it, but we and many of our readers agree that it's a solid service. You get to send text, links, images, and notifications from one device to another with minimal effort.
But the persistent question remained: How was Pushbullet going to monetize the service? Now we know. The company has rolled out a new paid plan costing $5 a month. Folks who already know they're hooked can save money by paying $40 annually instead. Read More
The Czar has spoken. After his anointment as Google's Senior Vice President of Products last October, which put him in charge of Chrome, Android, search, ad technology, Google+, Maps, social, commerce and infrastructure, Sundar had been operating in incognito mode, occasionally letting loose a few tidbits of information, like Inbox' deployment to Apps users. In a recent interview with Forbes, the man behind most of the things we talk about here on Android Police has answered some interesting questions regarding his vast portfolio of products, tried to put an end to a few concerns, and remained mum about other issues.
The most intriguing section of the interview starts when Google+ is addressed. Read More