Wallace & Gromit: The Big Fix Up is an upcoming augmented reality game for mobile, and it's slated for release in the UK in the fall of 2020 and will be released worldwide at a later date. Since this is a fresh announcement, only a few details have been shared, and so far, we know the game will be animated through CG, and that fans will get to join the duo in their latest business venture as an employee of the Spick & Spanners. Ideally, the game will provide a home-based experience (as in this AR game can easily be played at home), and will support the majority of modern smartphones.
Yoko Taro's mobile RPG SINoALICE will finally see a worldwide release after an indefinite delay last year. The game was initially published in Japan back in 2017 by Nexon, and yet it would appear that the publisher wants nothing to do with the title anymore, and so Nexon is transferring the license to the original developer Pokelabo. Interestingly Pokelabo has just announced that it's cooperating with Square Enix to bring the game to the West on July 1st, though I have to wonder if this announcement is simply a last-ditch effort to make money with an aging mobile game that even Nexon couldn't bring to fruition as a global release.
Mobile gaming has become a big deal in recent years, thanks to an increase in both smartphone performance and user base. While developers only have to deal with a very limited amount of hardware targets when it comes to iOS, publishing games for Android requires optimizing for a wide range of devices with varying levels of power. Now a new library in the Android Game SDK will help developers improve the performance of their games on Android phones in a much more streamlined fashion.
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As we do more and more gaming on our more and more powerful smartphones, mobile games themselves are getting more complex. To play something like Fortnite or Dead Cells on your phone, it's almost suicide to go in against your foes with touch controls, and a proper, hardware gamepad can be practically mandatory for a play experience that won't leave you endlessly frustrated. Thankfully, Android is compatible with a wide range of Bluetooth gamepads, including those from game consoles like the PlayStation 4. Here's a list of some of the best controllers you use for any kind of gaming on Android, from shooters to old PC ports.
Welcome to the roundup of the new Android games that went live in the Play Store or were spotted by us in the previous week or so. Today I have the surprise release of Castlevania: Symphony of the Night, a puzzle-based Harvest Moon title, and an enjoyable take on the British game show Countdown from the developer behind Chessplode. So without further ado, here are the more notable Android games released during the week of March 2nd, 2020.
Nintendo is reportedly encouraging its smartphone game development partners to focus on fun instead of maximum revenue. It would appear that Nintendo sees the smartphone gaming market as a way to increase interest in its properties with the hope that its smartphone customers will find their way to the console market, the company's bread and butter.
More than half of all new mobile games are built on Unity's development engine, with 3 billion devices reached across both Android and iOS. That's an enormous potential audience just waiting to be served with high-quality advertising, something Google seems to have cottoned on to. Companies using Google's AdMob platform are getting access to Unity's vast catalog of mobile games after the two announced a new strategic partnership.
Often I see plenty of Android gaming news scattered around the web, but with very little on offer to centralize this type of information. I figured I could bring you all some of the more interesting tidbits I found, by way of a collection post on AP. This way, when so much of Android's gaming news trickles out, I can collect the more intriguing bits. Which should keep you all from being inundated with post after post of gaming centric articles, while also staying up to date.
So without further ado, lets get into some Android gaming current events here folks!
Please don't give Capcom any money for its official Mega Man Android ports. The company hasn't earned any. You'd think that almost 30-year-old games, designed to run on a console with less computational power than the average DVD player, could be ported to Android with relative ease. You would be wrong. All six of the original Nintendo Entertainment System Mega Man games are now on the Play Store for two bucks a pop, and they're just as good as that trailer indicated they would be. So, they suck.