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Adobe's new cross-device video editing app, Premiere Rush CC, is coming to Android in 2019

Social media stars finally have an Adobe video app just for them. Adobe announced its Project Rush cross-device video editing app in June 2018, revealing a platform designed for individuals creating and publishing video content for the web. Now it officially has a name — Premiere Rush CC — and an availability timeline for Android.

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Android Police talks Apple: The biometric gap, shifting affordability, and Watch envy

Last year, Apple's iPhone X literally changed how the company's customers used their phones, dropping such steadfast design choices as the home button and fingerprint sensor in pursuit of that all-screen dream. Yesterday's announcement wasn't as shocking, but it did democratize 2017's changes with the new, more affordable iPhone XR. In its own way, Apple is set yet again to change how its customers use its phones by delivering most of its flagship features at a new, more palatable price.

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Google Duo comes to the iPad

It took a couple of years for Google Duo to spread its wings beyond single-device support, but now that it has, there's no stopping it. After enabling you to make video calls on multiple devices, including Android tablets, Duo is now expanding from the iPhone to the iPad as well.

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Android users and men are far less likely to make in-app mobile gaming purchases than iOS users and women

Mobile games are a major contributor to the modern gaming industry, but while many of us play them, only some users actually pay up. That is, of course, because for the most part paying is optional. The dominant pricing model these days is free-to-play games with in-app-purchases (IAP) — for instance, paying real-world dollars in order to play continuously without mandatory cool-off periods, or purchasing extra lives. In a recent report from Liftoff, a mobile app marketing platform, the agency delves into who among us is paying for mobile games, and who is refraining from dipping into their wallets.

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Google joins forces with Unity, extending ad reach to many more mobile games

More than half of all new mobile games are built on Unity's development engine, with 3 billion devices reached across both Android and iOS. That's an enormous potential audience just waiting to be served with high-quality advertising, something Google seems to have cottoned on to. Companies using Google's AdMob platform are getting access to Unity's vast catalog of mobile games after the two announced a new strategic partnership.

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Apple rejects Steam Link app for iOS and Apple TV, citing 'business conflicts'

Steam Link for iOS and Android was released last week, allowing users to stream games from a local desktop PC to their phone. We reviewed the Android version, and it's an impressive app despite still being in beta. Apple has now removed Steam Link from the iOS and Apple TV stores, leaving Android as the only platform with the application.

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[Update: APK Download] Google News overhauled with new interface and features, merged with Play Newsstand

Google News has always seemingly been a side project at Google. The Android app arrived on the Play Store in 2014, and has received occasional minor updates since. During today's Google I/O keynote, a brand new version of the app was announced, seemingly dropping the weather functionality and merging with Google Play Newsstand.

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Google Pay is rolling out on the web for desktop and iOS

The move from Android Pay, Google Wallet, and Pay with Google to Google Pay hasn't been completely smooth sailing, but the Mountain View giant is slowly getting its footing and transitioning everything from the old brandings to the new one. The latest to make the switch are web payments done either on desktop or on iOS.

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Google Play narrows consumer spending gap versus iOS App Store in Q1 2018

Despite Android's considerably larger install base, on average, users spend more money on the iOS App Store than they do Google Play. According to a report from app market data analysis firm App Annie, though, the gap has narrowed. Consumer spending on apps from Google Play grew by 25 percent year over year in the first quarter of 2018, compared to a year-over-year growth of 20 percent on the iOS App Store during the same period.

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Some interesting stats about Google Play Store vs. Apple App Store apps and development

We don't usually cover infographics and comparisons on Android Police - most are biased, pointless, or without much credibility - but this latest data set from appfigures made us stop and do a double-take because it presented interesting stats from a rather reputable app analytics company.

appfigures' report looked at 10 different questions regarding the Play Store and App Store and tried to answer them with stats pulled from its Explorer app research tool. The answers are all very interesting in their own right, but a few of them caught our attention. First of all, as shown in the graph at the top of the page, it's clear that more apps are going cross-platform from iOS to Android than the other way around.

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