The words "in-app purchases" aren't generally what we want to see in a headline, but in this case, they're not out to rip you off. App developers can now use Android Pay to manage their in-app purchases.
This should cut down on the number of times Android Pay users have to enter their credit card details. If you're using Lyft to order a ride and already have your payment methods saved in Android Pay, the app will pull them up automatically. With this change, Android Pay speeds up the checkout process for the kinds of purchases people are already accustomed to making from their phones.
Whether you're a hardcore mobile gamer or just someone who likes to use games as a distraction to pass the time, basically everyone plays games on their smartphone and/or tablet. With the popularity of mobile games in recent years, however, we've also seen a rise in in-app purchases and higher-priced mobile games. But sometimes it's just hard to justify spending any additional money on virtualized currency or other in-game perks.
Amazon gets that, and the introduction of the Amazon Appstore and Amazon Coins are the company's answer to high game and IAP costs. First off, let's take a closer look at what's going on with Underground.
Considering the last year of events in the NFL, my usual cheeky poking of soccer fans would probably be in bad taste. After all, when one of the most visible "managers" in America's version of football is Jerry Jones, a man who would probably punch a baby in the face while he ate a puppy sandwich if it meant he could win a Superbowl, I'm in no position to take jabs at The Beautiful Game.* So, for all you football fans who dream about managing a World Cup team, SEGA is back with another entry in its endless Football Manger series.
Most apps on the Play Store are free, and those that are paid usually cost somewhere between one and five dollars. The top price for applications and in-app purchases in the US version of the Play Store before today was $200 (which usually wasn't actually seen except for IAPs for freemium games). Last night, the Play Store developer support page for paid apps was updated, and in nearly every territory where paid apps are supported, the top limit was increased by two to three times. Developers can now set apps or in-app purchases to as much as $400.
As a die-hard and stubborn football fan, I know nothing about basketball except that you have to bounce the round thing on the floor at regular intervals. But I do know quite a bit about Android gaming, like the fact that a $7.99 game that includes up to twenty bucks in in-app currency purchases will be dismissed out of hand by both frugal free-to-play gamers and traditionalists who prefer to pay once for the full experience. So prolific publisher 2K Games is getting the worst of both worlds with the pricing structure of NBA 2K16.
The latest yearly roster update of the NBA game that doesn't come from EA includes a full version of the MyCareer mode from the console games, which was apparently lacking in previous releases.
No Limits is EA's first Need for Speed game built exclusively for mobile devices. It was previously up for pre-order, and now it's officially available for download from Google Play. This touch-friendly racer is free to download, but as you would expect from EA, that doesn't mean you won't feel pressure to spend money.
Amazon has had some pretty great deals as part of its Free App of the Day, but apparently that's over now. The prolific retailer is replacing it with Amazon Underground, which includes "over $10,000 of apps and games that are actually free." Specifically, Amazon is giving away paid apps and in-app purchases with an agreement that reimburses app developers based on the amount of time the apps are actually used.
Last month the beta version of Minecraft for Android added a ton of new features, most notably a port of the player skin feature that's become such a popular part of the original Minecraft game. Just a couple of weeks later Mojang has instituted the changes in the public version of Minecraft: Pocket Edition. Go check it out on the Play Store now if you've already purchased the game, or buy it for $7.
Skins are a big deal. Not only do they allow the greatest amount of player customization after, well, making stuff in Minecraft itself, they also represent the game's first post-purchase revenue stream.
The once and future king of stylized hyper-violent video games is back. The mobile version of Mortal Kombat X, published by Warner Brothers Interactive and developed by NetherRealm, is now ready to download in the Google Play Store after a lengthy geo-limited soft launch. It features high-end graphics and a 2D fighting system based mostly on taps, swipes, charges, and other gestures, very much like NetherRealm's previous mobile fighters Injustice: Gods Among Us and WWE Immortals.
The basic structure uses collectible upgradeable "cards" as stand-ins for the iconic fighters, encouraging players to find and upgrade personalized versions of the over-the-top characters (as opposed to a more conventional static roster).
What do you get when you combine Back to the Future-style hoverboards with a quasi-anime art style and runner mechanics? The answer is Sky Punks, the latest game from Rovio's publishing arm. No, it's not created by the Angry Birds folks (as the Play Store app description suggests) - the developer is Fathom Interactive, whose previous Android entries have been largely unremarkable. But with a big name in the mobile gaming world backing them up, they're hoping for a hit with this stylish and surprisingly varied runner.
At first glance Sky Punks looks achingly derivative. You move your chibi racer between three lanes to collect coins, jumping over or sliding under obstacles and shooting or blasting through them with occasional power-ups.