To our friends overseas: no spoilers! Depending on where you live in the world, you're either coming down from an Avengers high, or eagerly anticipating the end of your four-year wait for this movie. Either way, you could probably use a little more of Marvel's most famous superheroes of late in your life. So, here. Have an official live wallpaper.
The live wallpaper costs $0.99. We say this because, although you can download it for free here, the wallpaper requires an in-app purchase of 99 cents to unlock the heroes.
The Play Store has had an in-app purchasing system for a while now, which allows developers to make some extra money off of their apps with things like in-game currency, subscriptions, upgrades, etc. Up to this point, developers haven't had a way to offer the same features (or capitalize on them) with the Amazon Appstore.
Earlier today, a somewhat anticipated game went live in the Android Market - Duke Nukem 3D. We covered the release and the news that it was on the way. But reviews of the app on the Market are painting a picture of a less than satisfied customer base, because of a couple key pieces of information that Machineworks Northwest left out of the app description.
Update: Cory Trese's infringement notice was apparently sent to him by mistake - whatever that means. He received a call from Lodsys stating they'd like all the materials they sent returned. What's happened? Who knows, but as someone in our team chat room sarcastically stated - maybe they forgot a zero somewhere.
It's no secret that the Android Market isn't exactly the easiest place to find what you want. Unless an app is super popular, brand new, or you know its exact name, you could end up wandering in that virtual mall like a small child whose mother forgot to tell them she was heading to the next shop.
AppBrain has been a popular way to deal with the poor organization of the Market, allowing users to search for apps in a variety of categories and giving suggestions for programs based on what is currently installed on users' handsets.
The latest Angry Birds update v1.5.1 that hit the Market yesterday introduced a whole bunch of levels, support for lower-end devices, and... a new SMS permission requirement. This not only prevented the update from being installed automatically, but also created quite a bit of user confusion, or even panic, around the reasons why the game would ever need to send or read our text messages.
Rovio's own Twitter account, probably manned by one of those evil pigs, insisted it was a mistake that would be fixed Monday, which calmed some of us down, but the truth ended up lying elsewhere.
Today has definitely been one of the more exciting days this year, at least in the Android department. Last week, Google sent out invitation for a Honeycomb-related event, where we, of course, were expecting detailed walkthroughs of Android 3.0 and hands-on with the Motorola XOOM.
Rumors of the web store that was promised almost a year ago as well as Google Music, teased at the same time at Google I/O last year, were flying, and one of them definitely came true today - we've finally got ourselves a web-based Market with over-the-air app installations.
One of my biggest gripes with the Android Market (and mobile app stores in general) is that apps often have lite versions, essentially limited editions of the full app. These lite versions make it harder to find the real app, and a seemingly easier solution would be to simply give users a free app and allow them to buy add-ons for it as they go.
Well it seems Google has finally decided to implement this in the Android SDK via "in-app purchasing."