Android Police

Articles Tagged:

in-app purchases

1

AppBrain Helps Users Find Apps That Utilize In-App Billing, Bests The Android Market Once Again

It's no secret that the Android Market isn't exactly the easiest place to find what you want. Unless an app is super popular, brand new, or you know its exact name, you could end up wandering in that virtual mall like a small child whose mother forgot to tell them she was heading to the next shop.

AppBrain has been a popular way to deal with the poor organization of the Market, allowing users to search for apps in a variety of categories and giving suggestions for programs based on what is currently installed on users' handsets.

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0

In-App Purchasing Now Open For Private Developer Testing, Launching Publicly Next Week

February 2nd was an exciting day for Android fans - we were given an in-depth preview of Honeycomb, laid our eyes on some stunning 3D tablet games, and were even treated to a much-anticipated online version of the Android Market. But 2/2/2011 was also the fateful day that spelled "doom" for lite / demo versions of Android apps, as Google unveiled their new in-app billing system.

Today, Google made another announcement regarding in-app purchases: the feature will launch publicly next week.

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7

Rovio Explains Why The SMS Permission Was Introduced In Angry Birds v1.5.1

The latest Angry Birds update v1.5.1 that hit the Market yesterday introduced a whole bunch of levels, support for lower-end devices, and... a new SMS permission requirement. This not only prevented the update from being installed automatically, but also created quite a bit of user confusion, or even panic, around the reasons why the game would ever need to send or read our text messages.

Rovio's own Twitter account, probably manned by one of those evil pigs, insisted it was a mistake that would be fixed Monday, which calmed some of us down, but the truth ended up lying elsewhere.

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8

[Recap] Missed Today's Honeycomb Event? Here's All You Need To Know + Watch It In Full On YouTube

Today has definitely been one of the more exciting days this year, at least in the Android department. Last week, Google sent out invitation for a Honeycomb-related event, where we, of course, were expecting detailed walkthroughs of Android 3.0 and hands-on with the Motorola XOOM.

Rumors of the web store that was promised almost a year ago as well as Google Music, teased at the same time at Google I/O last year, were flying, and one of them definitely came true today - we've finally got ourselves a web-based Market with over-the-air app installations.

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5

Say Goodbye To Lite Apps - In-App Purchasing Coming To The Market 'Prior To The End Of This Quarter'

One of my biggest gripes with the Android Market (and mobile app stores in general) is that apps often have lite versions, essentially limited editions of the full app. These lite versions make it harder to find the real app, and a seemingly easier solution would be to simply give users a free app and allow them to buy add-ons for it as they go.

Well it seems Google has finally decided to implement this in the Android SDK via "in-app purchasing." Devs can bake it into their app now thanks to an update to the SDK, though users won't be able to access it until later this quarter.

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