If the name Maple Media doesn't ring a bell, it might be time to put the Californian company on your watchlist. Over the past few years, the startup has purchased many popular Indie Android apps like the podcast player Player FM, the photo collage maker Pic Stitch, and a whole bunch of games.
According to a TechCrunch investigation, the company's goal is to optimize existing IAP revenue streams and add its advertising network to its purchases, all while optimizing the apps thanks to shared code and developer expertise across the lineup. It looks like the latest product to become part of Maple Media's portfolio is Klinker Apps' PulseSMS, a Pushbullet competitor focused on cross-platform text message synchronization.
Discord is a wildly popular messaging platform among gamers, offering plenty of tools for organizing a gaming session or livestreaming. Some of the more advanced features like large file uploads and higher stream resolution require a subscription, and as of today, those can be managed through Google Play, along with any other in-app purchases.
Google's rumored crackdown on in-app purchases has just been formally announced. The company is planning to step up enforcement of its existing rules regarding purchases made inside apps on the Play Store. However, developers don't have to rush to accommodate these changes immediately; the company is granting a one year reprieve in light of current events before it begins policing things more intently.
Google is reportedly gearing up for a crackdown on in-app purchases for apps distributed via the Play Store. Google has long required that developers give the company a cut of in-app purchases, but it hasn't strictly enforced that rule for big names like Amazon, Netflix, and Spotify, who all allow for billing and purchases in their apps separately from Google's required system. According to Bloomberg, the day of reckoning is coming, and Google will reportedly update its guidelines as soon as next week to further clarify the billing requirement ahead of more aggressive enforcement.
Tom and Jerry: Chase has existed in China for over two years and proved to be an exceptionally popular title with over 100 million registered users, and so NetEase has finally released the game in more territories. Specifically, this 1v4 asymmetric mobile game is now available in Southeast Asia, which could be a sign the game will eventually make its way West. While there's no word from NetEase or Warner Brothers that Tom and Jerry: Chase will see a wider release outside of SEA, the fact the title has finally left China is a good sign both companies are interested in a broader market.
I recently received an early access notification for Noodlecake's 2D Rocket League clone Motorball. Seeing that I'm an avid Rocket League player, I had to take the game for a spin. Thus, I'm glad to report that I came away impressed. Hands-down, Motorball is an enjoyable competitive game that's already working smoothly, and even though its official release isn't until tomorrow (August 6th), the title is already available for all to enjoy. So if you'd like to work your way up the Motorball leaderboard a little early, now's your chance.
Yoko Taro's mobile RPG SINoALICE will finally see a worldwide release after an indefinite delay last year. The game was initially published in Japan back in 2017 by Nexon, and yet it would appear that the publisher wants nothing to do with the title anymore, and so Nexon is transferring the license to the original developer Pokelabo. Interestingly Pokelabo has just announced that it's cooperating with Square Enix to bring the game to the West on July 1st, though I have to wonder if this announcement is simply a last-ditch effort to make money with an aging mobile game that even Nexon couldn't bring to fruition as a global release.
You may have never heard of it, but the Crazyracing KartRider series is a popular franchise in South Korea, and so Nexon has finally brought the racer to the West with the release for KartRider Rush+. This is a free-to-play kart racer, much like Mario Kart Tour, and so drifting around corners while dodging obstacles is the game's bread and butter, though much like its competition from Nintendo, this is a game filled with in-app purchases, so expect a plethora of customization options that are available for purchase should you want to deck out your racer and kart.
This story was originally published and last updated .
If you've been nostalgic for a round of Block Breaker Deluxe or a trip to the world of Gangstars 2, you're in luck: everyone's sometimes-favorite mobile game developer finally heard you. Gameloft's roots, creating quality clones that aren't filled with in-app purchases, were long a reason for the popularity of the company's titles, and its newest release fully embraces that beloved (if slightly cringe-y) tradition. In celebration of twenty years in the industry (and some questionable lifting of ideas), Gameloft has released a game collection app called Gameloft Classics: 20 Years. It brings with it a total of 30 classic games, but be warned, these titles are from the flip phone era, and so the titles currently available only cover Gameloft's earliest releases.
It's official, Nintendo has tweeted the arrival date for Mario Kart Tour's long-awaited addition of online multiplayer. Back when the game first landed on Android in September of 2019, it was clear the lack of a true online multiplayer mode held the game back. Two months later, Nintendo released a limited online multiplayer beta for subscription members to test, and then a second beta took place at the end of this past January, and this one was open to the public. Well, now that fans and the general public alike have adequately tested the upcoming multiplayer mode, it's now clear that we can expect the official arrival of Mario Kart Tour's online multiplayer on March 8th.