Chromebooks have an incredibly barebones video player interface that hasn't changed much over the years. It looks like Google finally wants to change that. The company is testing a much prettier video player in Canary, complete with enhanced, floating controls. Read More
We've all tried to kill a few minutes here and there by screwing around in a mobile game, but a slow phone or connection can make games run poorly. That's where GameSnacks comes in. It's a project from Google's experimental Area 120 division to create HTML5 web games that should run on almost any phone, and you can give it a shot right now. Read More
It may have become the underdog now compared to the ubiquity of Chrome, but Firefox isn't letting that excuse hinder its improvement and development. The latest beta of Firefox for Android proves that by fixing some issues, adding support for requested regional features, and enhancing performance thanks to a few HTML5 additions.
Most notable are the srcset attribute and <picture> element support in HTML5. These allow web developers to point to various sizes of the same image that load based on the device you are browsing on. When used appropriately, the <picture> syntax only downloads the image for its specific context (screen resolution, size, orientation), and hence leads to more responsive page loading. Read More
Google has been buffing up the capabilities of the Chromecast as of late by opening up app access with the SDK, and it looks like even first-party apps are getting in on the action. The latest release of the beta version of Chrome for Android adds in Chromecast capability for YouTube videos. Theoretically, it should work for any standard HTML5 video as well. Now you don't need a laptop to cast web videos to your television.
In order to enable the new functionality, you'll have to do a little digging. Open Chrome Beta and type "chrome://flags/#enable-cast" in the URL bar. Read More
The odds are against most people in the Android world having heard of TouchDevelop by Microsoft. From the start, it was designed to be used with a small touchscreen interface by hobbyists and intended to ease people into programming. Things haven't changed too much in that department, but the project has grown from its humble beginnings on Windows Phone to supporting iOS, Windows, Mac, and now Android.
The app actually doesn't do very much, it only handles push notifications and acts as a shortcut to the website. All of the real action happens in Chrome for Android; both the Integrated Development Environment (IDE) and the scripts it creates are built on HTML5. Read More
The Developer Economics 2013 report—a sort of State of the Union on app development—is out and it's packed with helpful tidbits, both for armchair analysts and programmers trying to make some sense out of this crazy software world. One of the most interesting observations the survey showed is there is still demand for a third platform. And right now they're getting it in a surprising place: on Blackberries.
Above is the graph of OSes that developers list as their "main" platform. That is not to say that any of them code exclusively for them, just that it is the primary target for attention. Read More
Whenever you hear someone talking about Facebook's mobile app, the most common complaint is always how slow it is. Even your news feed can take what feels like an age to load, and that's before you've started navigating through your events and photos of friends.
The reason for this is that the Facebook app uses HTML5, so it doesn't perform as well as other apps which are written natively for a particular platform. HTML5 offers Facebook great flexibility, as the development team can alter and push new code at their will without being restricted by the app approval process of whatever platform they may develop for. Read More
At the beginning of the month, the Dolphin team released a new version of their popular browser to the Play Store. It featured the normal UI and performance enhancements, but apparently that just wasn't good enough for the Dolphin crew. Today, they have released a public beta of Dolphin Browser that brings some pretty impressive numbers where HTML5 rendering speed is concerned:
How fast? Dolphin Browser Beta's HTML-5 rendering is:
• 5 - 10X faster than the default Android browser
• 100% faster than Chrome (at times)
• Initially scored over 450 when tested on HTML5test.com. (HTML5test.com is an industry respected tool for testing a browser’s support of HTML5)
Judging by the few comments already in the Play Store at the time of writing this, it looks like those numbers aren't just smoke and mirrors - the early reports are claiming that it's quite a bit faster than previous versions of Dolphin. Read More
Aiming to "unlock the world's creativity," the team at Fluid Software recently completed a project that began in January 2011 with the release of Fluid UI 1.0. The tool, which is powered by HTML 5 and based online, allows users to quickly and easily create mobile UI mockups for Android (both tablets and phones), as well as iOS using a simple interface that includes all of the basic building blocks (clip art icons, navigation elements, system bars, etc.) for beautiful, style-guide friendly interfaces.
Fluid UI's building interface can link, clone, and add pages and other elements, while providing an impressive array of transition options including various gestures and page-transition animations that are automatically baked in to your mockup. Read More