Google's ARCore SDK allows phones to place virtual objects in mixed reality situations using their processors, motion sensors, light sensors, and, yes, their camera. However, even with the proliferation of quadruple rear camera phones, ARCore has only been able to use one of them. But soon enough, it'll work with two cameras on a couple of choice devices.
There are a lot of fun 3D objects like skeletons, cars, planets, and animals you can view in Google Search, which might be perfect to pass the time while you and your kids are stuck at home. The underlying technology enabling this is called Google Play Services for AR, formerly known as ARCore. It's an engine that powers most games and applications on Android that use augmented reality effects. However, since the framework has to be tuned for each device, Google has to periodically update Play Services to support new phones and tablets.
Google is always hard at work on adding ARCore support to new devices. This time around, those include the brand-new Note10 and 10+, but other than that, a bigger shift has occurred on the company's AR front – that is, if you count marketing and naming schemes as big shifts. The catchy ARCore Play Store listing makes way for the cumbersome phrase "Google Play Service for AR." The change has already been visible for a while, but the company only introduced the new name in the app's changelog last week, along with announcing support for 60fps rendering on capable devices.
While ARCore's user-facing Android app has been renamed to Play Services for AR, the underlying SDK still carries its old name and is alive and well – unlike Google's VR efforts. Further proving the company's commitment, Google has announced updates to its Augmented Faces and Cloud Anchors APIs just a couple of weeks after the service's two-year anniversary.