Update: I've refined a few of my points in this article to focus less on the whole "how much it costs to make a video game" angle, because I'm not exactly an expert on project funding. I think the point I'm trying to illustrate about Kickstarter as a whole is now clearer, and articulated in a more generally-applicable manner.
Note: This piece is of tangential relation to Android (and it grew more tangential as I wrote it), but the game in question is a joint Kickstarter venture promising an Android game, M.U.L.E. Read More
You may remember that a few days ago, Double Fine Adventure (the studio behind Psychonauts and Day of the Tentacle) did the impossible, far exceeding their project's $400,000 goal on Kickstarter in just over eight hours (the project has raised over $1 Million with 26 days to go). Initially, Double Fine planned to invest extra proceeds in developing the studio's latest game for other platforms, with iOS and Mac being priorities. Read More
The success that the Angry Birds games have brought to Rovio is stunning, really: the company was reportedly on the verge of bankruptcy when it released the game, and today, revenue is estimated to be between $50 and 70 million annually. It's perhaps no surprise, then, that the company raised $42 million in funding earlier this month, and they enjoyed the luxury of picking and choosing their investors. They even reportedly determined the terms of investment - quite the reversal of roles. Read More