Samsung has operated its own app store for years, the Galaxy Store, seemingly as a backup ecosystem in case the company's relationship with Google ever soured. There aren't many reasons to use the Galaxy Store over the Play Store, but Samsung now turning Epic Games and Google's ongoing legal battles to its advantage with a new marketing push.
OnePlus phones are among the most powerful around and sport high refresh rate displays, so it makes sense to target mobile gamers. There are already a number of titles that can be played at 90 or 120 frames per second, and now Fortnite is joining the list. A new partnership with Epic Games sees the OnePlus 8 and 8 Pro as the first mobile devices to run Fortnite at 90 FPS.
Last month was a great one for non-gaming drama lovers like me. Not content with its cut of the pie on mobile, Epic launched an assault on the Android and iOS app stores, leading to Apple removing Fortnite. Soon after, Google followed suit. Epic filed lawsuits alleging unfair treatment by both companies. Now Google is making a new move in the high-stakes game of corporate warfare: the company is looking to have Epic's suit dismissed.
Earlier this month, Epic Games released a Fortnite update that circumvented Apple and Google's in-app payments, which led to the game being removed from the App Store and Play Store. However, the open nature of Android means you can still play the game (and the latest Season 4 update), you just have to jump through a few hoops.
Last week, Fortnite released a new update that circumvented Apple and Google's rules on in-app payments, by allowing players to purchase V-Bucks without Apple and Google taking 30% of the revenue. The game was promptly removed from the Apple App Store and Google Play Store, and now Apple is further retaliating against Epic.
Epic Games launched a lawsuit against Google earlier today, alleging that the company is engaging in anti-competitive behavior. The filing primarily focuses on how Google makes it more difficult to sideload applications than installing apps from the Play Store, but there are a few suprising claims, including how Google supposedly blocked OnePlus from distributing the Epic Games app on its phones.
What came first, the chicken or the egg? I often see this question used to illustrate Stadia's current predicament, where the platform lacks games, and so it also lacks players. Clearly, Stadia needs more games to boost its player base, but without a mass of users, devs don't want to port their games. It's quite the conundrum, which was recently pointed out by the CEO of Epic Games Tim Sweeney, when asked if Fortnite would be coming to Stadia. Sweeney states that since Stadia doesn't "yet have mass-market user bases," the effort required to maintain yet another port for Fortnite is too extreme.