Flutter turned out to be quite the dark horse in the development world as its approach to building interfaces to run across many different platforms has become quite popular. This concept of "ambient computing" is a big part of the Flutter Interact conference, which is in full swing right now with a bunch of big announcements. New versions of Flutter and Dart have been announced, bringing big performance improvements and new features. Partners have also been a big topic as Flutter integration is appearing in some popular tools. A few apps were even highlighted for their use of Flutter, including Google's new Stadia app for Android and iOS and Splice. Read More
Most developers should be familiar with Google's cross-platform, portable UI framework Flutter, which can make developing apps for both Android and iOS a whole lot easier. In fact, it just recently hit 1.0 late last year. Today, at the company's I/O developer conference, Google has announced a technical preview for the Flutter's next logical step: the web. Read More
Yesterday, at a dev-focused event at the Science Museum in London, UK, Google announced the 1.0 release of its cross-platform portable UI toolkit. Flutter has been in development since in 2015 with several betas being going out in the last year and a preview release this summer. It will allow developers to build apps that seamlessly work on both Android and iOS without maintaining separate codebases. Read More
Google's been teasing Flutter—its cross-platform iOS and Android app-development framework—since 2015. Earlier this year it hit beta at MWC, with a final third production-ready beta landing at this year's I/O developer conference. As of yesterday, Flutter has hit Release Preview 1, marking further increased confidence in the quality and stability of the framework. Read More
Developing for both Android and iOS usually involves working with two codebases, two UI frameworks, and two different design languages. There have been many projects over the years to remedy this problem, but they usually result in apps that don't work well or don't look native. Google unveiled its 'Flutter' framework at the 2015 Dart developer summit, allowing developers to quickly create native iOS and Android apps. Read More
Developing for both Android and iOS usually involves working with two codebases, two UI frameworks, and two different design languages. There have been a few efforts over the years to remedy this problem, but they usually result in apps that don't work well and don't look particularly native. Google unveiled its 'Flutter' framework in 2015, which allows developers to quickly create native iOS and Android apps. Read More
Every single operating system developed by Google to date has one thing in common: they're based on the Linux kernel. Chrome OS, Android, Chromecasts, you name it. Linux has powered Google hardware for years.
However, the Linux kernel is not ideal for every situation. Especially in the case of embedded devices like car dashboards or GPS units, full-blown desktop kernels like Linux impact performance and cause other issues. There’s a massive ecosystem of operating systems designed for embedded hardware, and Google may be working on their own.
Enter “Fuchsia.” Google’s own description for it on the project’s GitHub page is simply, “Pink + Purple == Fuchsia (a new Operating System)”. Read More