I recall with fondness the endless speculative arguments I heard around the elementary school lunch table in the 90s: who would win in a fight between Batman and Wolverine? Goku and Superman? Bill Clinton and Emilio Estevez? (There was always that one weird kid.) Imagine the same arguments happening in a university zoology department, and you might just find the inspiration for Animelee, an old-fashioned one-on-one fighter recently published in the Play Store. It's all about animals beating the crap out of each other. Check out the eye-popping trailer below:
If you were distracted by tons of Google I/O coverage or our NVIDIA SHIELD review yesterday, there's a slim chance that you missed the even bigger news: Kung Fury is now on YouTube. Stop reading this and go watch it now. Then come back here and read about the official mobile game for the indie movie, Kung Fury: Street Rage.
The mobile game recreates Kung Fury's extended hand-to-hand fight scene, in which the titular lone wolf cop/martial arts master/time traveler single-handedly attacks Hitler's Nazi army. Unfortunately it's not quite as complex as the original Streets of Rage beat-em-up: you only get two on-screen buttons, left and right.
If you're tired of pretending that The Rock is a literal golem or playing the trading card version of wrestling, then the WWE is ready to deliver a (slightly) less fictional experience to hungry gamers. WWE 2K (that's the publisher 2K, not the year 2000) takes the familiar 3D fighting formula from decades of console wrestling games and shrinks it down into a mobile title. Even more impressive is the price: a single dollar with no in-app purchases in sight, at least for the moment.
Dear readers: I have a confession to make. I completely forgot about our monthly best-of games series, because when the event came up on the calendar I was busy drooling over the new SHIELD set-top box and other Game Developers Conference-related stuff in San Francisco. Here, belated but hopefully still appreciated, are my picks for the top seven Android games of last month and a few honorable mentions.
Mortal Kombat fans have been looking forward to Mortal Kombat X, the newest next-gen entry to the long-running fighter series, for quite a while. Now, as they've already done with properties like Injustice: Gods Among Us and WWE: Immortals, Warner Bros. is preparing a mobile companion app to go along with the much more complex console game. It will be available sometime in April, probably around the same time that the full game is released.
The mobile version will come from WB's in-house developer NetherRealm, which also developed the mobile versions of Batman: Arkham City Origins, Injustice, and Immortals. That being the case, you can expect a swipe-and-tap combat system and an upgrade/collection mechanic that dips into the deep end of the free-to-play pool.
The Rhythm Of Fighters is a quirky take on SNK's storied history of 2D brawlers... that plays like a swiping, tapping musical game. This unique title has met the same fate of other games by big publishers who apparently wanted more bang for their buck, and shifted from a paid game to free-to-play. (See Assassin's Creed Pirates and Asphalt 8 for other examples.) But if you spent the measly dollar that the game cost when it launched, don't fret: SNK is here to placate you with free stuff.
Specifically, you'll get five free track packs to play whack-a-mole to: King of Fighters Selection Volume 2, the Real Bout pack, the Recommend pack, and the custom mix Rhythm of Fighters pack.
Have you ever seen marionette puppets feign a martial arts battle? They look a lot like the fighters in Dragon Finga, a 2D brawler that lets the player control multiple points of articulation at once to take on enemies. Usually rag doll physics in 2D games look a little janky (see Flop Fu for a good example), but Dragon Finga's tongue-in-cheek take on classic Hong Kong fighting cinema is a surprisingly effective game in its own right.
Frantic taps and swipes move your fighter across small 2D stages, striking opponents (many of which are pots) as limbs flail like a hinged paper doll.
Crescent Moon has been one of the more reliable developers on the Play Store as of late, and their newest game is definitely worth a look from anyone who enjoys a good old-fashioned beat-em-up. Nakama evokes the spirit of 2D side-scrolling fighters like Streets Of Rage or Double Dragon. At least, it's like Double Dragon might have been if you played it at 200 frames per second.
You play as an inexplicably blocky ninja on a quest to save his friends. For reasons that are not overly apparent, this involves killing lots and lots of bad guys, who may or may not also be ninjas.
We don't have Tekken. We don't have Street Fighter. We don't have DOA. But Namco just gave fighter fans one hell of a reason to celebrate: the original SoulCalibur is now available on Android. The Dreamcast port of this arcade fighter favorite has long been considered one of the gems of the genre, and you can play it on your phone right now. It's a pricey $6.67 and compatible with Gingerbread and up.
SoulCalibur (and to a lesser extent the original Soul Edge) shook up the young 3D fighter genre by introducing swords and other melee weapons. Each character in the game uses a unique weapon and fighting style, from swords, to quarterstaffs, to nunchucks, to...
Fans of classic beat-em-ups, it's time to get excited. while it's true that there are more than a few entries in this genre available on the Play Store already, almost all of them owe at least some inspiration to the great Double Dragon of arcade fame. DotEmu, no slouch when it comes to breathing new life into classics, is bringing all three of the original games to the Play Store sometime in the near future.
Double Dragon, DD2: The Revenge, and DD3: The Rosetta Stone will be released in a single compilation titled Double Dragon Trilogy. Pretty much everything you love about the original side-scrolling fighters is being preserved or updated, and that isn't limited to the aesthetics.