Nvidia's game streaming service has been hit by an exodus of big studios like 2K Games, Bethesda, and Activision Blizzard, but GeForce Now seems to remain insanely popular nevertheless — due to rising demand, you currently can't sign up for it in Europe and some trail Pro accounts have been downgraded. That might be because despite the big studio losses, the game library on the service continues to grow. To make these new releases on the platform more predictable, Nvidia has announced that it wants to add most new games every Thursday going forward. Read More
Over the weekend, Fortnite went dark as a massive publicity stunt where the game's battle royale island was sucked into a black hole. Today marks the launch of Chapter 2, and it brings along some significant changes. The most notable being the addition of a new island that replaces the last, but you can also expect new water-based gameplay, new hideouts/explosives, plus combat has been upgraded with a streamlined weapon arsenal. You can also expect less of a grind thanks to a brand new XP system and Medals for Chapter 2's Battle Pass. All in all, the launch of Chapter 2 appears to be a big one, so if you're eager to play, I'm happy to report that that the first season in the latest chapter is live. Read More
The renaissance of mobile room-based video chat applications has largely passed, with even Facebook deciding their clone didn't need to stick around. One of the original players, Houseparty, has managed to continue running. In fact, today the app was acquired by video game giant Epic Games. Read More
Congratulations: You've finally developed your million-dollar app. You took a great idea, implemented it, built it into a polished UI, and tested it until you tracked down every last bug. Now it's ready for public release, so you can sit back, relax and ... earn just 70% of what users pay for your software? That doesn't sound right. Yet it's a position that mobile app developers everywhere find themselves in, one that's perched somewhere on the intersection between wildly unfair and mild extortion. Read More
Unless you absolutely despise games, you've probably noticed Unreal Engine is sort of a rock star among game development platforms. Not only is it capable of rendering some profoundly gorgeous graphics, it can do so on virtually every major desktop and mobile operating system available. Today, Epic Games is releasing Unreal Engine 4.4 with some new tools for building animation and behavior models, additional rendering features, improved support for Android and iOS, and even some free stuff in the content marketplace.
Among the featured items of the update, Epic is touting two new editors. The first is Unreal Motion Graphics (UMG), an interactive editor that integrates with Blueprints to allow developers to more easily construct events and animations, then preview them in real-time. Read More
Android surpassed iOS in global smartphone marketshare ages ago, yet iOS still tends to get new apps and games before it. The easy critique is that bone-headed developers are still lovestruck with Apple. A more reasonable critic would acknowledge that developing software that can run on the countless Android devices out there is going to take more time and effort than supporting a single piece of hardware. Developer Game Oven Studios has posted a short vine clip that sums this up in just a glance.
The team developed the Android version of Bounden alongside the iOS version, but they ultimately made the difficult decision to delay the game due to technical difficulties. Read More
Journey with me, if you will, back to April of 2011. It's a long way back, so allow me to refresh your memory: Epic Games founder Tim Sweeney sat down for a little chit-chat with Gizmodo, where they discussed mobile platforms. Naturally the discussion ended up at "are you ever going to bring games to Android?," where the resulting answer was basically "no." We were sad, but got over it eventually.
Fast-forward to today, and the first Epic title has landed in Google Play. Sorry to disappoint, it's not Infinity Blade – but it's close. It's Epic Citadel. For those who may have never wandered over to the other side of the mobile OS scene, Epic Citadel is the precursor to Infinity Blade, and was made as a tech demo to show off what the Unreal 3 engine can do on a mobile device. Read More
Breathing new energy into Mike Singleton's 1984 classic the Lords of Midnight, Chris Wild has brought the game to Android. The game, for those unaware, is an epic adventure game – first enjoyed on the ZX Spectrum and Commodore 64 – that takes players (along with three other characters) on an adventure to destroy the Ice Crown and defeat Doomdark, with the option to recruit lords and troops to defeat Doomdark's minions. In the process, players will venture through enchantingly retro environments.
Besides being one of the first games of its kind, Lords featured a graphic technique called "landscaping" to create more convincing perspectives within the game's vivid 2D universe, a technique that's been updated for Android. Read More
As the world of Android gaming grows larger, more and better talent is continually attracted to the platform. ROBOTA: Vengeance is a game currently under development by SiXiTS Studios based on a story by Doug Chiang. The team at SiXiTS is run by creative talent that's worked on graphic design and 3D animation for films like Star Wars Episodes I & II*, Terminator 2, War of the Worlds, Harry Potter and the Prisoner Of Azkaban, and Disney's A Christmas Carol. In short, some of the most visually creative people around.
The project is currently in the funding phase. SiXiTS' goal is to raise $100,000 on Kickstarter by March 12th. Read More
When you name your game "One Epic Game", you have one of two options: either fill your game with high-powered hardware, gnarly baddies, and over-the-top villains, or not take it seriously and call it ironic. Game developer Grip Games chose to do both. One Epic Game is a side-scroller set in a post-apocalyptic world filled with zombies that's aware of just how trite that premise is.
OEG has a very self-aware sense of humor that feels like it shouldn't be as funny as it is. The game literally begins with our hero asking a zombie why so many games have zombies in them. Read More