Early this morning Bloomberg broke the news that the South Korean copyright suit brought against the Fortnite creator Epic Games by PUBG Corp. has been dropped. Apparently PUBG Corp. sent a letter of withdrawal to Epic Games Inc.’s attorneys on Monday, and as a result, the case has been closed.
Epic Games has officially announced that it is bringing Fortnite Battle Royale to mobile. Starting Monday, March 12, you can sign up for an invite event for iOS, though sadly support for Android is slated for release in "the next few months." What is impressive though, is that this mobile version is planned to exist right alongside the PC and console releases, as it will include the exact same content and update schedule. Even more excitingly, it will support cross-play and cross-progression between PlayStation 4, PC, Mac, iOS, and eventually Android. While it does suck that Android is always treated as the redheaded stepchild of mobile, at least we know a release is planned.
Epic Games has released titles exclusive to iOS for years, and now its first Android game is on the schedule for release in 2017. It's called Battle Breakers, and you can pre-register for it on the Play Store right now. There's even some bonus content available if you sign up. You might want to do that considering the expected use of in-app purchases in this free-to-play game.
Unless you absolutely despise games, you've probably noticed Unreal Engine is sort of a rock star among game development platforms. Not only is it capable of rendering some profoundly gorgeous graphics, it can do so on virtually every major desktop and mobile operating system available. Today, Epic Games is releasing Unreal Engine 4.4 with some new tools for building animation and behavior models, additional rendering features, improved support for Android and iOS, and even some free stuff in the content marketplace.
Among the featured items of the update, Epic is touting two new editors. The first is Unreal Motion Graphics (UMG), an interactive editor that integrates with Blueprints to allow developers to more easily construct events and animations, then preview them in real-time.
Two men, each a hardened warrior, each with a single goal: survive. Their wills are iron, their bodies are steel, and their entire being is wrapped around the intensity of their deadly purpose. Only one will stand victorious at the bitter end, and each will give anything, and everything, to make sure that it's him.
You've got to give props to Epic Games: they know how to make a good tech demo. The game developer's demonstration of the Unreal 4 engine might not have the same technical brilliance as NVIDIA's Ira face or a room full of furniture on the latest Tegra K1 hardware, but it's much more entertaining.
Journey with me, if you will, back to April of 2011. It's a long way back, so allow me to refresh your memory: Epic Games founder Tim Sweeney sat down for a little chit-chat with Gizmodo, where they discussed mobile platforms. Naturally the discussion ended up at "are you ever going to bring games to Android?," where the resulting answer was basically "no." We were sad, but got over it eventually.
Fast-forward to today, and the first Epic title has landed in Google Play. Sorry to disappoint, it's not Infinity Blade – but it's close. It's Epic Citadel. For those who may have never wandered over to the other side of the mobile OS scene, Epic Citadel is the precursor to Infinity Blade, and was made as a tech demo to show off what the Unreal 3 engine can do on a mobile device.
Gizmodo recently sat down with Epic Games founder Tim Sweeney for a talk about gaming, mobile platforms, and the Sony NGP. Naturally, one of the topics at hand was Android, and, more specifically, why there are no Epic titles for the platform.
Epic Games has been producing iOS games for some time using the Unreal Engine, which provides detailed graphics and better gameplay. However, as Android users, we have never had the opportunity to see these types of games on our devices, and there seems to be good reason for that. No, it's not Google's fault. It's not Android's fault. It's not even the handset manufacturers' fault.