Dolphin, the much-loved Nintendo GameCube and Wii emulator, has been making strides in Android support over the past few months. It returned to the Play Store in August 2018, and a few months later, rumble emulation and other improvements were added. The latest update to the Android port has even more improvements in store, like Wii remote emulation and fixes for Android 9 Pie. Read More
Dolphin Emulator — the popular Wii and GameCube emulator — recently returned to the Play Store, making it easy to keep updated as Android beta development continues, and so it has. According to the latest progress report, Dolphin now has support for on-phone rumble/vibration in GameCube titles. Landscape mode is now forced by default as well on Android, and the developers would also like to apologize for some recent changes which broke existing savestates without warning for many. Read More
Dolphin, the well-known Nintendo GameCube/Wii emulator, has maintained an Android version since 2013. However, the app was pulled from the Play Store around two years ago, so users could only download development builds from the project's website. Thankfully, Dolphin has now returned to the Play Store, with the developers aiming to release new builds on a monthly basis. Read More
If you're not familiar with it, Dolphin is a cross-platform emulator for the Nintendo GameCube and Wii. The Android port came out in 2013, and the Dolphin community has continued to develop it since. The project's July 2018 progress report highlights several improvements to the Android version, including Android TV channels support and better Vulkan compatibility. Read More
The Dolphin Emulator on the desktop has breathed new life to old Gamecube and Wii games by making them playable on Windows, Mac OS, and Linux. It works with almost all retail games, upscales to 1080p, and even supports the Wiimote. The newly released Android port is basically lacking all of that, but at least it's here!
In its current state, Dolphin Emulator on Android is not viable for playing games. Think of it as a proof of concept. Games are going to crawl along at about 1 FPS, and crashes will be common while we wait for OpenGL ES 3 to be implemented (it's entirely CPU rendered right now). Read More