The I/O news is starting to turn to developer-centric topics, and one of the more significant things to come out of the keynote is an official declaration that Google is now officially supporting Kotlin as a first-class language for developing Android apps. Starting with Android Studio 3.0, Kotlin is included out-of-the-box, so there are no additional setup steps or add-ons to install. Read More
The name Genymobile is well-known throughout the Android development community for building a very fast and efficient emulator before it was cool. Today, Genymobile announced an ambitious new direction for the technology: Genymotion Cloud. Tagged as the first cloud-based Android emulator, Genymotion Cloud is targeted at business and enterprise customers with some big new collaboration and automated testing features.
An Android emulator remains at the heart of Genymotion Cloud, but as the name implies, the emulators are running remotely. The idea here is that it's possible to set up an instance for use in a wide variety of ways. Read More
Packt Publishing ran a contest last week to find out which mobile OS had the most love from fans. You'll never guess which won. Okay, maybe you can guess–we wouldn't be posting about it if iOS had won. Android took the win by a landslide with 87% of the vote. To celebrate, Packt is holding Android Week with 70% off on twenty great titles about Android development, not to mention giving away a free eBook every day.
The sale has switched to 70% off instead of 50% off. Read More
It's that time of month again—yes, Google has updated the developer dashboard with new platform distribution numbers. A surprising twist this month is that 5.0 variants of Android have gone down slightly. In fact, everything has gone down, with the notable exception of Android 5.1. That one is up almost 3%. Read More
It was starting to look like Google was going to skip another month of dashboard updates, but the platform distribution numbers have just been posted. No surprise, Lollipop continues to grow, just in time for Marshmallow to start rolling out. KitKat is still the largest piece of the pie, though. Read More
Developers have a lot to look forward to with the latest release of Android, but not everything requires Lollipop to run. With the official release of the SDK for API Level 21, Google also included an updated version of the AppCompat Support Library, which contains back-ported versions of UI controls and other features for use on older versions of the OS. Some of the new libraries were first available with the L Preview SDK, but just about everything has received an update, and there are some additions for the official release. While the AppCompat Library came out last week, Google just posted a detailed list of what's new and how to make use of it. Read More
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in many games, both mobile and desktop. Android L's support for v3.1 of the standard brings a ton of new capabilities. Read More
The news out of Google is coming rapid-fire with the Nexus 5 going on sale, KitKat becoming a reality, and now the rollout of Google Play Services 4.0. The updated framework comes with a host of improvements to Google+ Sign-In, Wallet Instant Buy, Location Based Services, Maps, and comes with a brand new Mobile Ads SDK.
One of the most popular features announced during Google I/O 2013 was a massively improved set of tools for Location Services, which included geofencing and substantially improved location discovery. With this update, efficiency can be further improved thanks to new settings that allow developers to limit how quickly their apps are notified about entering or exiting a geofence and if they should even be notified at all if the user only briefly passes through the area. Read More
As the announcement of Android 4.4 KitKat (presumably) draws closer, the Paranoid Android team has decided to make some changes to the way the popular ROM is managed. On the agenda is a complete rewrite of Paranoid Android with a focus on making a highly stable ROM targeted at fewer devices. That doesn't necessarily mean it won't run on your device, but things are about to change.
According to the G+ post, the core team has decided to move away from the model of having everyone support individual devices. No matter how skilled a developer is, there are going to be things outside their wheelhouse. Read More