Flutter turned out to be quite the dark horse in the development world as its approach to building interfaces to run across many different platforms has become quite popular. This concept of "ambient computing" is a big part of the Flutter Interact conference, which is in full swing right now with a bunch of big announcements. New versions of Flutter and Dart have been announced, bringing big performance improvements and new features. Partners have also been a big topic as Flutter integration is appearing in some popular tools. A few apps were even highlighted for their use of Flutter, including Google's new Stadia app for Android and iOS and Splice. Read More
Yesterday, at a dev-focused event at the Science Museum in London, UK, Google announced the 1.0 release of its cross-platform portable UI toolkit. Flutter has been in development since in 2015 with several betas being going out in the last year and a preview release this summer. It will allow developers to build apps that seamlessly work on both Android and iOS without maintaining separate codebases. Read More
For those of you who haven't heard about it, PowerUp makes smartphone-controlled paper airplanes. They're relatively inexpensive, with a basic PowerUp 3.0 costing $24.99, and they work pretty well which has led to them becoming incredibly popular. The last time PowerUp used Kickstarter to launch a product, it closed on $1.2m after asking for only $50,000. This time around, the goal is just $25,000. It's not hard to see where this is going. Read More
Every single operating system developed by Google to date has one thing in common: they're based on the Linux kernel. Chrome OS, Android, Chromecasts, you name it. Linux has powered Google hardware for years.
However, the Linux kernel is not ideal for every situation. Especially in the case of embedded devices like car dashboards or GPS units, full-blown desktop kernels like Linux impact performance and cause other issues. There’s a massive ecosystem of operating systems designed for embedded hardware, and Google may be working on their own.
Enter “Fuchsia.” Google’s own description for it on the project’s GitHub page is simply, “Pink + Purple == Fuchsia (a new Operating System)”. Read More
Most of the standard (non-game) Android apps we use today are created with Java. Alternatives are available, like Apache Cordova and Mono for Android, but there's no doubt that Java is the only true first-class citizen. However, a team at Google is now working on a new cross-platform alternative called Sky, and it's able to deliver 120 FPS out of the box.
Earlier today, Google officially debuted Dart, their new programming language intended to make web development easy by offering a somewhat familiar structure with enough flexibility to open up new possibilities, including the ability to run on "all modern web browsers and environments."
Google's dedicated Dart website features the language spec and preliminary development tools as open source, giving developers a chance to get acquainted with the language during its early development. The site also has code samples and a few tutorials to get you started.
Lars Bak, a software engineer on the Dart team, describes the new language on Google's code blog as a class-based, optionally typed language, aiming to fulfill the goals of being structured yet flexible, offering a familiar and natural feel for developers, and ensuring that Dart offers a high standard of performance on "all modern web browsers and environments ranging from small handheld devices to server-side execution."