If you've ever used Chrome for Android, you know it can be an obnoxiously slow browser at times - especially on pages with tons of elements. Part of that, according to Google, has to do with how Chrome currently renders web content, using a pipeline that goes from the CPU to the GPU before content appears on the display. The draw commands from the web page go to the CPU, the CPU turns that code into pixels (textures), and the pixels then go to the GPU which displays them on the screen.

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