Back in May of 2016, Google announced two new messaging apps: Allo and Duo. The former, as you probably know, is being killed off in about three months. Duo, however, is still alive and kicking, as it's a pretty good video calling app. It just hit a whopping one billion downloads on the Play Store, which is no small feat. Read More
YouTube has been streaming video since before some of our younger readers were born. Since its launch in 2005, it's become mind-bogglingly popular. It also comes pre-loaded on every Android phone with access to Google Play, which has led to a significant milestone in the app's history: YouTube has now seen more than five billion installations on Android. Read More
With their fingerprint sensors, iris scanners, and facial recognition tech, Samsung phones feature more methods of biometric authentication than most, if not all, of their competitors. However, the Korean company is now being sued by a US-based "data security firm," PACid Technologies, for infringing on two US patents and one Korean patent with its biometric features. Read More
People are downloading more apps than ever. According to App Annie, the Google Play Store saw over 19 billion downloads in Q4 2017, with year-over-year growth at 10%. That's around 145% more than the Apple App Store, which garnered around 7.7 billion downloads. That being said, the App Store still blew the Play Store away in terms of revenue. Read More
Sure, Verizon's running those ads that tells you how obvious it is their network is best, but AT&T wants you to know it's not sleeping on the job. Today, the carrier announced that it plans to have LTE coverage for 300 million people by the end of 2014. For those counting, that leaves only about 10 million out in the entire country.
The plan comes as part of a $14bn investment into wireless and wireline services—$8bn of which is going to wireless—that is expected to be carried out over the next three years. The new 2014 estimate will add an extra 50 million LTE customers on top of the already expected 250 million people covered by the end of 2013. Read More
As promised, we have a second question regarding the recently over 10-day $0.10 "10 Billion Promo" sale, inspired by numerous comments on the sale posts and via Google+/Twitter/Facebook. Quite simply, did you add any new payment methods to your Market account? Vote in the poll, then head down to the comments to discuss. Read More
With the 10-day $0.10 "10 Billion Promo" sale on the Android Market now over, we have two questions to ask you. The first we'll ask today, in part 1 of this weekend's two-part weekend poll, and the second we'll ask tomorrow. Rather simply, how many apps (including games) did you purchase during the sale? Sound off in the poll below, then head down to the comments to share your thoughts. And be sure to check back tomorrow for the second question about the sale! Read More
Following up on last week's editorial, I decided it may be interesting to take a look at the other side of the story – that is, what effect has Google's 10 Billion App promotion had on the developers who were invited to participate?
To begin with, I think it would be wise to take a look at just how developers were invited, and how Google ran the promotion overall. We've heard from a handful of developers about this, so we've got a pretty clear picture of how things went.
Google began approaching developers in October, offering few details about the promotion, other than the fact that each developer's chosen app would sell for $0.10 on a predetermined day during the promotion. Read More
Unfortunately, all good things must come to an end, and the awesome 10 Billion Apps promo, sadly, reached its final day. I wish it could go on forever and become a regular thing, at least with one app a day - how about it, Google?
Today, we have 8 new apps/games and 4 repeats. Here they are:
Here are all the days so far if you want to see them again:
Source: Reddit, thanks braaaiins and everyone who helped out! Read More