We take the ease of billing on the Play Store for granted here in the US, but many other countries don't have as many or as flexible options when it comes to picking up apps, movies, books, or music via the service. But for customers in Colombia, Tanzania, Thailand, Chile, and Peru, new payment methods are now possible. Conversely, France and Saudi Arabia have lost some options. Read More
Update: Here are better screenshots a reader has sent us.
Indosat, update: one of the largest mobile carriers in Indonesia, appears to have added support for Play Store billing. This means that subscribers throughout the world's fourth most populated country should be able to pay for Google Play content by adding the fees to their monthly bills.
Indonesia has not yet appeared on Google's list of supported carriers, but the carrier has provided information on its own website. Here's the provided imagery, which unfortunately is rather blurry.
This change is good for consumers because it gives them more choice, allowing them to commit to purchase content in the future that they may not be able to pick up today. Read More
Sprint has a plan up its sleeve that it hopes will entice customers to its more affordable network. This time around, rather than competing with T-Mobile, it has its sights set squarely on AT&T and Verizon Wireless. For a limited time starting this Friday, it will offer to cut folks' previous wireless bill in half. So if your old carrier was charging $140 a month, Sprint will let you get by just paying $70 instead.
To help you make the transition, Sprint will pay up to $350 to buy out your existing contract. It will also match the previous data allowance, so your transition over can feel as familiar as possible. Read More
For AT&T customers, the myAT&T app serves as a mobile portal into their cellular accounts, a place to view usage, curse, and make payments (though not necessarily in that order). Version 3.0 has rolled out a new UI, and while it does look better than the previous version, it's still just a mobile web page with an app wrapped around it. Slideout menus are pretty and convenient though (perhaps even pretty convenient), so the app gets points for having one.
At the end of the day, it doesn't really matter how this app looks, as long as it does its job - and with this update, myAT&T does it better than ever. Read More
Two weeks ago, Google announced a series of expansions to carrier billing options for Play Store Apps, Movies, Books, and Music on various carriers. While some changes went into effect immediately, Sprint, which already allowed direct billing for apps, was one carrier that was listed as "coming soon."
As of today, all three additional options are available to Sprint customers: books, music, and movies. Not surprisingly, carrier billing is the default option since it's by far the cheapest to carriers and Google as they get to bypass credit card fees. While this addition doesn't benefit everyone, I can see a few handy uses for carrier billing:
- you don't own a credit card at all
- you don't want to add a credit card to your Wallet account for some reason, be it security, paranoia, or a medical condition that prevents you from typing 16 digits in a row (also known as laziness)
- you don't want to pollute your credit card statement with multiple charges
- you don't want your significant others with access to your credit card statement to see what you're doing
Enjoy, Sprinters! Read More
Well, seems like Google wasn't lying when they said they would continue to work on providing carrier billing as a payment option in the Android Market, announcing the addition of the feature to Sprint handsets, alongside T-Mobile and AT&T. With three out of four major US carriers down, will carrier billing be coming to Verizon any time soon?
The feature has long been the request of many customers across all carriers, particularly internationally. This is largely due to the fact that Google Checkout remains unavailable as a payment option in a number of major international markets in South America and Asia, where Android's popularity is rapidly growing. Read More
"Great news, everyone!" Last week, Google launched the new in-app billing capability of the Android Market into private beta testing, promising a public release this week, if all went well. Apparently, all did go well, as the company today opened this most-exciting feature to everyone. To be fair, iOS users have been enjoying in-app billing in the App Store since 2009, so Google's move is quite a bit late (don't make me bring up the whole copy-paste thing to balance the argument!).
Want to buy a new downloadable level or music track in your favorite game? No problem - as long as the developer implemented /in-app billing, you'll be able to charge it straight to your card via the usual Google Checkout procedure. Read More
February 2nd was an exciting day for Android fans - we were given an in-depth preview of Honeycomb, laid our eyes on some stunning 3D tablet games, and were even treated to a much-anticipated online version of the Android Market. But 2/2/2011 was also the fateful day that spelled "doom" for lite / demo versions of Android apps, as Google unveiled their new in-app billing system.
Today, Google made another announcement regarding in-app purchases: the feature will launch publicly next week. In addition, developers can now upload apps utilizing the service to the Android Market Developer Console, though said applications won't be published until next week. Read More