Today IKEA has announced that its IKEA Place augmented reality app, previously exclusive to iOS, is now available for Android. With it, prospective furniture customers can see if a given IKEA product will be a good fit—in every sense. From relative sizes to aesthetic comparisons, you can choose just the right side table, lamp, or shelf to fit your particular niche, and even search for your existing IKEA furniture in the app. Read More
Visualizing furniture and products before buying them is one of the most reasonable uses of AR technology. Lots of buyers have difficulty imagining how things would fit in their home; when we were furnishing our apartment, we used tape on the floor to denote the limits of most things we had our eyes on before going back to purchase them because we needed to see how they'd fit. Augmented Reality makes this easier and better by putting the object there in front of you, and several retailers have used the technology before in their apps. Now so is Amazon.
After launching on iOS, the Amazon Shopping app on Android devices with ARCore (which expanded to more phones recently) will start showing a new AR View option when you tap the camera icon in the search box, letting you put furniture, toys, decor, appliances, electronics, and more in front of you so you can see how well they would fit in your space. Read More
Google has grown increasingly fond of virtual and augmented reality, culminating in its release of the ARCore SDK last year. ARCore was meant to democratize AR, giving more phones the ability to do it without having to rely on extra hardware as in the case of project Tango (which is now dead). Now according to an exclusive report from Variety, Google is planning on pushing hard for AR at the upcoming Mobile World Congress in Barcelona, including the release of v1.0 of ARCore on the Play Store. But the update appears to be rolling out a bit earlier than planned, and we've got our hands on it. Read More
The first version of WebVR was announced in early 2016, with both Firefox and Chrome being early supporters. The idea was to bring virtual reality content to the web, with support for all headsets, from Google Cardboard to the high-end Oculus Rift and HTC Vive. The standard continued to evolve for about a year, and Google loved to show if off. But in September of last year in an AMA, the Chrome team said the WebVR API was being reworked to, "support a wider variety of devices." Read More
Google spent years working on the augmented reality hardware known as Tango. There have been two consumer phones with Tango so far, neither of which has been a great experience. However, the company recently showed off augmented reality content running on Pixel phones without Tango hardware. It didn't have a timeline for making AR stickers available, but today appears to be the day. An update to AR core has appeared in the Play Store and the AR Stickers app is live. Read More
Google's Tango platform has been in development for years, but it relies upon special hardware modules that only two phones have shipped with so far. That's why Google recently announced ARCore, a way to get augmented reality apps on more Android phones. The first preview app for ARCore is now available, but it won't work on all phones. Read More
Those of you who follow Google's augmented reality adventures will probably know of the Lenovo Phab2 Pro (which hilariously isn't getting Nougat) and the ASUS ZenFone AR - both rather bulky phones with complicated-looking camera arrangements on the back. But ARCore is something a bit different; it aims to bring augmented reality to phones that the general public uses, starting today. Read More