Starting next month, app bundles will be the default means of distributing Android apps in the Play Store. It's a way to dramatically reduce download size for apps that target different hardware and build in extra assets without taking up extra space. App bundles are coming to Amazon's branded Appstore, too. Someday.
Google first introduced app bundles a few years back, allowing developers to distribute their software by splitting up the individual components of their apps, and then having the Play Store only send users those parts that their specific phones or tablets actually need. The feature has managed to drastically reduce download sizes, and now Google is about to require developers to support app bundles for newly-published applications.
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Getting Android apps without access to the official Google Play Store can be a bit of a gamble depending on where you choose to get your apps. While Android will let you install an APK from basically anywhere on the web, you want to be smart about choosing your source for those files. And that's why there's only one source we recommend: APK Mirror. In this post, we'll show you how to install or "sideload" APKs onto your Android phone or tablet, and why APK Mirror is the best place to get them. Specifically, we run the site, and we stand by it — and it even offers split APK App Bundles for things you usually can't get anywhere but the Play Store, like Netflix, Disney+, and other popular services.
Google introduced a new way to distribute Android apps in 2018, called app bundles. While regular apps contain resources for every imaginable screen size and architecture, app bundles only include the components that your specific device needs, organized into split APKs. While app bundles help save storage space and data usage, they aren't one-size-fits-all APK files — the app bundle that Google Play saves to your device only has the components for your specific architecture/screen size.
While the world is slowly progressing with faster Internet connectivity, and OEMs are iteratively offering more storage space in devices, it's still hard to keep up with the rate that games and some other apps have been growing. To combat this trend, Google is introducing a new Asset Delivery API so developers can further streamline the install process for games so users can get up and running even faster and with less space used.
There are so many announcements at Google I/O, keeping track of them all is a bit daunting. While many of the sessions are intended for developers, there are still a lot of details that might directly impact users, or at least the indirect impacts can be fairly obvious. That's where a lot of topics from the What's New in Google Play session land. Some of the news was about brand new announcements while other things were recaps of recent launches or minor updates to current projects. Regardless, everybody will be seeing a lot of changes over the next several months, be it more varied listings for apps, (hopefully) fewer bizarre disappearances of apps, and lighter weight downloads and installs.
Google's big announcement for the Game Developer Conference (GDC) isn't coming until tomorrow, but it isn't all the company has planned. Google today announced a series of changes coming to the Play Store, primarily focused on game development, but also plenty of general-purpose features for developers.
Google's yearly invitation-only event for app and game developers took place today in Berlin and San Francisco today, and the key message was about reducing the size of app bundles. This new way of dynamically delivering Android apps was introduced this summer and support was added to Android Studio 3.2. Here are the main takeaways from Playtime 2018.
Android Studio is Google's recommended environment for developing Android applications, and plenty of new features were announced at Google I/O. Some of those improvements have now landed in the beta branch, with the release of Android Studio 3.2 Beta.