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app bundles


Google's improvements to Play enable new features for App Bundles and much more

There are so many announcements at Google I/O, keeping track of them all is a bit daunting. While many of the sessions are intended for developers, there are still a lot of details that might directly impact users, or at least the indirect impacts can be fairly obvious. That's where a lot of topics from the What's New in Google Play session land. Some of the news was about brand new announcements while other things were recaps of recent launches or minor updates to current projects. Regardless, everybody will be seeing a lot of changes over the next several months, be it more varied listings for apps, (hopefully) fewer bizarre disappearances of apps, and lighter weight downloads and installs.

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Google Play opens pre-registration to all developers, increases App Bundle size limit, and more

Google's big announcement for the Game Developer Conference (GDC) isn't coming until tomorrow, but it isn't all the company has planned. Google today announced a series of changes coming to the Play Store, primarily focused on game development, but also plenty of general-purpose features for developers.

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Google Playtime 2018 event focuses on building better apps in smaller bundles

Google's yearly invitation-only event for app and game developers took place today in Berlin and San Francisco today, and the key message was about reducing the size of app bundles. This new way of dynamically delivering Android apps was introduced this summer and support was added to Android Studio 3.2. Here are the main takeaways from Playtime 2018.

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[Update: Stable version now available] Android Studio 3.2 Beta is out with App Bundle support, Emulator Snapshots, and more

Android Studio is Google's recommended environment for developing Android applications, and plenty of new features were announced at Google I/O. Some of those improvements have now landed in the beta branch, with the release of Android Studio 3.2 Beta.

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