Android Police

Articles Tagged:

ad revenue

46

Google expands Funding Choices to 31 more countries to help publishers offset lost ad revenue

It's an unfortunate fact, but none of your favorite websites — Android Police included — would be able to exist without ad revenue. Nobody likes to be bombarded with ads when they browse the web, which is why most of us use ad blockers. This is great for end users but potentially catastrophic for publishers, and that's why Google's Funding Choices exists.

Even if you aren't aware of it by name, you'll likely have come across it before. When you arrive on a site and a message pops up asking you if you're using an adblocker, that's likely Funding Choices at work.

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37

[Updated] Editorial: Full Disclosure - Should Developers Be Required To Disclose That Apps Are Ad-Supported?

Update: Looks like MachineWorks listened -- Duke Nukem 3D is now ad-free.

Earlier today, a somewhat anticipated game went live in the Android Market - Duke Nukem 3D. We covered the release and the news that it was on the way. But reviews of the app on the Market are painting a picture of a less than satisfied customer base, because of a couple key pieces of information that Machineworks Northwest left out of the app description.

First, the game is ad-supported - but it still costs $1 to purchase. The ads cannot be disabled. Now, I'm perfectly OK with developers making paid apps that also have in-app ads, that's a business decision, not a philosophical debate.

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3

Millennial Media November Report: Android Continuing To Grow, Dominating Ad Revenue & Developers

Another month, another report from advertiser Millennial Media. As usual, it's best to start this off by pointing out that these results are based on ad impressions across Millennial's network, and thus should be considered a sample. With that out of the way, let's take a peek.

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The two most significant things that stand out to me are that Android is now tied with iOS for the largest smartphone OS, and Android accounts for a whopping 54% of ad revenue on the network, versus 39% for iOS. Pretty damn impressive.

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Among application publishers who are adding support to new platforms, Android is the fastest growing, though that is something that is probably common sense if you really think about it (given that iOS already has a very large developer following).

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2

App Developer Posts His Experiences And Thoughts On Android Market And Apple App Store: Android Market Is Alright, But...

Benoit Essiambre, the developer behind iOS and Android apps Speed Bones, Speed Muscles, and Speed Anatomy, recently compared his experience with the Android Market to that of the Apple App Store. Particularly, he discussed ease-of-use, support, and perhaps most importantly, profitability. His thoughts as a developer: the Android Market has a perk or two, but overall it still falls short of the Apple App Store.

His first point: Canada only received paid market support just a few weeks ago. In fact, he created Speed Bones nearly two years ago, before realizing that the Market didn't yet support paid Canadian apps.

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