The last ten years of indie games have been all about reconnecting with a simpler, more focused era of the medium. Retro City Rampage DX does a bit of that - "Retro" is in the title as a bit of a heavy hint - but it also brings some of the more streamlined gameplay elements and storytelling from modern games into the format. Retro City Rampage hit Steam in 2014 to excellent reviews, and now it's available on the Play Store for five bucks with no in-app purchases.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a spaceship game about eating humans, a spaceship game about rescuing humans, a spaceship game about spinning around like drunk with an inner ear infection, and a match three puzzler.. Without further ado:
In 12 Grapes, you play as an alien who wants to eat a buncha muncha cruncha humans.
Space: the final frontier. Wait, no, that's not right - there's no such thing as a "final" frontier, because there's nothing else, so it can't be a frontier to nothing. Let me start again.
Space: it's really really big, and also pretty empty, and bored humans like to tell stories about all the weird things that might fill it up. So it is that Star Trek, among other things, was born. But the first official Star Trek game released for Android isn't all that interested in seeking out new life or new civilizations - it's harkening back to an 8-bit past that does not in fact exist for the storied franchise, and trying to suck as much gold-pressed latinum out of you as possible while it does so.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got a self-aware jumping game, a unique tile-swapping puzzler, a top-down shooter with interesting ideas, a doubled-up endless runner, and a VR game sans headset. Without further ado:
Cooped Up takes the flinging game mechanic from Angry Birds and, with no small amount of self-awareness, re-purposes it for a new take on the "jumping" genre.
March doesn't have any new blockbuster titles for you to check out, but there are a lot of interesting indies in the following list. For speed and twitch freaks, we've got Fotonica, one of the most unique runner games I've ever come across. Fans of humorous adventure can check out a new take on Hamlet, and strategy gamers have an impressive but unfortunately single-player only option in Frozen Synapse. Investigate these and other favorites, along with some honorable mentions, below.
The original Gunslugs' mix of bullet-filled, NES-inspired, platforming nostalgia attracted hundreds of thousands of downloads. Now, two years to the day since we covered the original release, developer OrangePixel is back with a sequel, the creatively named Gunslugs 2.
In Gunslugs 2, the Black Duck Army returns to take over the world in an adventure that may be as impacted by 80's action films as video games of yesteryear. In both cases, the moral is the same—there's no such thing as an evil plan that can't be overcome by overwhelming quantities of hot lead.
The sequel supplies gamers with seven worlds divided into eight levels each.
There are only so many ways you can make a game that features side-scrolling and shooting, but developer Nitrome seems to have found another one. In Gunbrick, you play a duck (or a chicken, or possibly just a blonde guy with jaundice, it's never really made clear) who buys and operates a Gunbrick. It's a brick with a gun in it, in case that wasn't obvious.
There are just two controls in Gunbrick: swipe to rotate one Gunbrick-length left or right, or tap to fire the gun mounted on the bottom. This allows you to move, float, destroy enemies, or smash through obstacles.
I recall with fondness many weeks spent in front of my spinning, clicking Dreamcast, working away at the only game I had for Sega's console at the time: Hydro Thunder. While the graphics were amazing (for 2000, anyway), the big jumps and odd physics were what kept me coming back to the boat racing game. Pixel Boat Rush doesn't look or play anything like the minor Dreamcast classic, but I think it's managed to capture a glint of Hydro Thunder's spirit.
Then it adds guns.
In Pixel Boat Rush, you drive a single two-dimensional boat across a 2D sea, racing with a dozen other boats as you speed, soar, and sometimes bounce from wave to wave.
Welcome to the latest entry in our Bonus Round series, wherein we tell you all about the new Android games of the day that we couldn't get to during our regular news rounds. Consider this a quick update for the dedicated gamers who can't wait for our bi-weekly roundups, and don't want to wade through a whole day's worth of news just to get their pixelated fix. Today we've got an intentionally farcical football game, a strangely addictive ninja slasher, and a game about a moose that lives in the jungle. Without further ado:
Here at Android Police, we're nearly all Americans.
You have to look back pretty far to find a Rovio game that doesn't star aggravated avians. Last year the company developed the official mobile game for the unremarkable Dreamworks movie The Croods, but before that you have to look all the way back to Amazing Alex in 2012. Perhaps Rovio simply got tired of seeing their main franchise ripped off by a thousand mediocre wannabes, because now the internal developer LVL11 has released a Flappy Bird clone.
Wait, don't close that tab just yet. Retry, teased back in May, actually has some surprisingly solid gameplay elements. For one thing, you move your plane forward with careful taps that both tilt it up and activate the propeller, making real "flight" possible (instead of insane sine waves in the air).