Some people consider virtual reality exciting. Full disclosure: I'm not one of those people. The idea of shoving a screen inches from my face and combining that with sensory deprivation sounds closer to punishment than fun.

The 2VR Kickstarter project addresses one of those issues. In doing so, it doesn't turn VR into something you can experience without having to block out the rest of the world. Instead, it shows off a compromised experience that is neither immersive enough for VR nor transparent enough to use in public.

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