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Not long ago, 2K Games and Aspyr Media released a full port of Civilization VI for Android. While it took over two years longer to arrive than the iOS port, it was definitely worth the wait. Not only is Civ VI for Android fully functional, it's a rare PC to smartphone port that really, really works. And it's now one of my favorite smartphone games.
Crayta, the latest exclusive title for Stadia, is perhaps the most ambitious project to hit Google's cloud gaming service since it launched in late 2019. Instead of being guided by a central storyline or rigid set of mechanics, Crayta is an “anything goes” online platform where players can both play and build their own unique games. Like any good multiplayer experience, Crayta needs a strong player base right out of the gate for it to succeed, a stake that's raised even higher amid this title's launch-day limitations. I've been playing Crayta for a full a week, and here are my thoughts.
Five months in, Stadia is, ever slowly, packing its library with more and more quality titles. With the release of Doom Eternal earlier this month, the platform hit a major milestone: its first major AAA game to launch day-and-date with PC and consoles. Should you be lacking the local hardware horsepower to bust demon skulls but you're reluctant to stream a game as notoriously fast-paced as Doom, I'm happy to report that, if your network is up to snuff, Eternal runs wonderfully on Google's cloud platform. It's also an intense and immensely gratifying experience.
The yearly E3 expo is always a major event for video games, but smartphone games are rarely showcased. Even Fortnite, one of the most popular smartphone games in existence at the moment, only had playable demos of the home console versions. Earlier this week, Bethesda announced The Elder Scrolls: Blades for iPhone and Android, and it showed off the game to E3 attendees.
Fire Emblem and I go way back. I have played many of them, but the one I most fondly remember is Path of Radiance on the Gamecube (the one that introduced Ike). The series is known for its turn-based tactical gameplay with anime-styled characters and common JRPG story elements. Nintendo has done a good job at promoting the series throughout its lifetime, especially when it comes to the 3DS releases, and inspiring loyal fans to pick up the latest title. I am not ashamed to note that I am in that demographic. So when Fire Emblem Heroes was announced, you can bet that I got damn excited.
RollerCoaster Tycoon, originally created by the now-legendary developer Chris Sawyer, was released back in 1999 for Windows 95. The franchise has switched developers and publishers several times over its 17-year history, with seven published titles for PC, the Nintendo 3DS, and smartphones. The latest main entry in the series, RollerCoaster Tycoon World for PC, was a universally-disappointing game that was delayed several times in development.
Earlier this month, “Atari” (or rather, whichever company is currently borrowing the Atari name) released RollerCoaster Tycoon Classic for Android and iOS. RCT Classic is essentially a slightly-remastered version of the original two RCT games.
Following a surprisingly fun couple of mobile titles, Deus Ex GO takes Square Enix's formula for adapting its popular AAA series to handheld devices and brings it to the delightful Deus Ex Universe. This turn-based “point-and-click” style board game shares precious little with its cyberpunk dystopian source material (which happens to be one of my favorite franchises). However, that is not to say it is a bad thing, as the fanboy in me screams to claim. It is actually a fun, rewarding, and decidedly challenging experience that fits in nicely with the Deus Ex library.
Deus Ex GO, much like Hitman GO and Lara Croft GO before it,reminds me of some of the classic point-and-click PC titles that I grew up playing. You,
This War of Mine is not a fun game. But it isn't trying to be. While other "realistic" war games will hand you a rifle and tell you to take that beach, Private, in This War of Mine a few scraps of meat is a much more important tool for survival. You control three survivors living in a bombed-out house in the middle of an extremely non-specific war zone, trying to scrape together enough materials to craft their way through the war without starving or freezing.
Needless to say, this is not the kind of game that will appeal to those who like to spend their virtual time jumping through colorful Miyamoto landscapes, this is more like a playable version of your great grandpa's stories about what they had to do to get through the war in the old country.
Yep, we're reviewing the iOS version. Don't worry, we're not planning on making a habit of this. Fallout Shelter is one of the only mobile games in recent years to garner true attention from the mainstream gaming press, and it has skyrocketed to the top of the App Store since its release. It is an exceptional case. Since an Android port is currently under development and the ETA unknown, I felt it would be best do a review now while the game is still fresh in the minds of many people, instead of waiting months to review something that would already be old.
It's close to a universal among those who are old enough that we all once owned a Nokia phone and played Snake. We didn't get those early cell phones to play games, but lo and behold, there was a simple and addicting game within. After many years, Snake's creator the man who brought Snake to mobile phones—Taneli Armanto—has teamed with Rumilus Design to revamp and re-release the classic with a little bit of modern flair. After their recent announcement, Armanto and Rumilus released the game to the Play Store yesterday. I've been testing it a bit longer than that and have enjoyed the way the creators stayed true to the original concept while still sprucing things up for a completely new era of mobile gaming.