On Saturday, Google revealed that they are planning on bringing access to paid applications to more countries, but didn't actually reveal which countries they have in mind. Enter Distimo (their name may sound familiar thanks to their App Store analytics reports), who thinks they may have a clue as to what countries are on Google's list.
The way they came up with their guesses? They noticed a number of new countries where paid apps have been added to the Market:
- Hong Kong
- South Africa
They're not sure if people can actually purchase the apps yet, and they point out that the list may be incomplete (or inaccurate). Read More
Hot on the heels of plans for Verizon to create their own market for Android, Amazon.com has decided that they will now create their own app market. Developers reportedly started receiving emails about a business opportunity from Amazon on September 25th. At that time, there were very few details aside from the fact that it was happening. Now, there is a bit more clarity from our friends at TechCrunch:
Okay, some details:
For each sale of an App, we will pay you a royalty equal to the greater of 70% of the purchase price or 20% of the List Price as of the purchase date (70/30 is standard, this 20/80 split is somewhat odd and confusing)
The List Price is apparently in place so that you can’t sell your app cheaper on other “similar services” — meaning other app stores, presumably
The “similar services” should also include the forthcoming Chrome Web Store, if I’m reading this correctly
There is a $99 fee to be a developer in this program (the same as Apple’s iOS developer program)
It seems like if your app is available on other platforms, you have to make sure to update it at the same time on Amazon’s store that you do in any other store (this will piss off a lot of developers)
Apps will have to be laced with Amazon DRM — meaning they will only work on devices they approve (obviously)
Amazon has the right to pull any app for any reason (obviously)
Apps can also be shown on amazon.com (this is up to Amazon)
You can offer free apps
The app store is U.S.-only (at least for now)
This part is interesting too: “We have sole discretion to determine all features and operations of this program and to set the retail price and other terms on which we sell Apps.”
As of right now, that's all we know. Read More
In June, Appcelerator surveyed 2,700 mobile developers and published the results in a report that we covered. The June report showed that developers prefer to develop for iOS, but that they had a more positive long-term outlook on Android; fast forward three months, and Android has widened its lead in long-term outlook. Further, developers see Android as being more capable, more open, and offering better support for multiple devices.
After running June's report, Appcelerator wanted to get a better look at the "why" behind the results as well as a more in-depth look at how developers view a wider range of devices. Read More
Those of you following the official @AndroidDev account on twitter may have spotted a cryptic tweet sent out yesterday, urging developers to check their e-mail inboxes. Contained within was an e-mail with some exciting news: Google will be bringing access to paid applications to more countries. The when and the where have still yet to be determined, but Ireland bleedin' better be one of those countries.
Considering the fact that the Android Market is currently available in a pitiful 14 countries, listed below, any increase will make for a dramatic improvement. Read More
An Issue of Volume
From the day I eagerly removed the cellophane wrapping around the artful, Google-themed box which contained my Nexus One, I have had only one real gripe with Android: volume management. For a while I just dealt with it - the only way to adjust in-call volume was during a call, and other volume settings had to be controlled via the sound settings menu, or in their proper context. Read More
About a week ago, Aurora Feint, the team behind OpenFeint, publicly unveiled their Android SDK, allowing Android developers to easily incorporate things like leaderboards and achievements into their games. With that announcement came the promise of twenty new games, and we have already seen significant successes like MiniSquadron and Fruit Ninja jumping to the top of the Android charts. But now what? I flew down to the OpenFeint offices in San Francisco to find out first-hand. Read More
The official app for Box.net made its entrance into the Android market today, giving you a powerful alternative to Dropbox. While the free service offered by Box.net only offers half as much storage capacity as Dropbox (1GB), the Business offering ($15/mo) gives you a litany of awesome features that Dropbox just can't touch.
Official press release follows:
Palo Alto, Calif. – September 23, 2010 – Cloud content management provider Box.net today announced that its Android app is now available for free on the Android Marketplace.
SwiftKey Keyboard has been in beta ever since its introduction to the Android Market a few months ago. Having tried Swype, I also jumped on SwiftKey to give it a fair shot and ended up sticking with it. Yes, it was that good.
SwiftKey is different from other keyboards because it uses predictive recognition based on both tons of statistical information and your own typing habits. In fact, you can make whole sentences without typing a single key and just picking default suggestions. Read More
While trying to figure out the best way to develop a cross-platform game, developer Christopher Black created a simple HTML5 benchmark, which he then ran on a Nexus One (N1), iPod Touch 4G, and iPhone 4. For some further variety, he also tested Flash 10.1 on the N1. The test itself was simply a black ball bouncing, and the results were incredibly surprising: the Nexus One ran the animation 67% faster than the iPod Touch, and 81% faster than the iPhone 4. Read More