Love it or hate it, Angry Birds is a massively popular game. Even if it may be a bit played out and past its prime, that doesn't make this any less entertaining: T-Mobile created a real-world, life-size Angry Birds Live game in Barcelona, controllable via an Android device. The results are cooler than you'd expect, and the short (1:40) video is worth a watch.
I'm not afraid to say I play Dungeons & Dragons; I think it's a great way for people to have fun together and enjoy a truly dynamic narrative. However, since I write about tech and other nerdy stuff for a living, I like having the old-school pen and paper mesh with technology whenever possible.
However, like tech, Dungeons & Dragons isn't for those who don't have much in the way of disposable income; you've got numerous things to buy before you can get started, including handbooks and manuals that can run you up to $35+ each.
You know what's more frustrating than a beautiful-looking game whose controls don't work?
A beautiful-looking game that requires you to use those controls to react to events in a split-second.
Alright, perhaps that was being a little harsh. Stellar Escape is a new game that comes to us on the Android Market from a small dev team called Orange Agenda. In the game, you play as an interstellar courier who has delivered a package that could power a planet-destroying death ray.
In a perfect addition to this lazy Hump Day, Japanese developer Kairosoft just dropped their newest entry into the Android simulation game genre, titled Grand Prix Story.
This marks the third entry into the "______ Story" series by the company, following their highly-successful Game Dev Story and the follow-up, Hot Springs Story. In Grand Prix, you take on the role of race team manager, developing and customizing cars, entering teams into races, and cultivating a stable of elite motorsport drivers.
Call me a stickler, but I think games should play well before looking pretty. I think they should be functional, polished and most of all, not frustrating. This seems to elude most developers who insist on using on-screen joysticks for their products, as more often than not they're a buggy, non-responsive mess.
From having poorly-defined boundaries to not reacting to multi-touch well, the system seems to be a bit flawed.
Surprise, surprise - Rovio's about to issue the next major content update to Angry Birds Rio early! The Carnival update will be available on the Market shortly (exactly how long, we don't know), and we already have the basic changelog:
15 levels in new world named Carnival Upheaval
Blue, the Macaw, can now be used alone.
The new hidden fruits are papaya (thanks to everyone who helped us figure this out)
There's several iOS sites that are already reporting on the update, and Rovio stated 2 days ago that Carnival would be coming to Android at the same time as iOS:
X-Men: The Arcade Game is a throwback to the days before X-Men: The Animated Series. That show, known for it's amazing title track and some pretty laughable moments, gave us the "traditional" X-Men lineup most of us know today. However, before that aired, there was a one-off pilot called X-Men: Pryde of the X-Men. In it, Wolverine had an Australian accent.
It was pretty horrible.
Pryde of the X-Men served as X-Men: The Arcade Game's inspiration; inside, you play as the X-Men that were present in the cartoon, and face the villains they faced, as well.
I'll admit, I don't keep up too much on Gameloft's Android offerings, but the developer has received a reputation for releasing some of the higher quality Android games available (just not on the Market).
Their latest offering, whose release date is unknown, is March Of Heroes. What makes March Of Heroes different is that the game has been built on the Unreal Engine, which is a much more configurable and modern engine, and is probably the most advanced game engine on any mobile platform.
Sometimes, you have to go with what works. It's no secret that some mechanics are tried-and-true, and will allow you to please gamers while adding in your own twists. Sometimes, though, it's evident when a game borrows a bit too much and doesn't give enough back.
Happy Vikings mixes gameplay from a number of different classic puzzle titles, including a lifting-and-matching mechanic from an NES game called Wario's Woods. Instead of just flipping tiles with a cursor, you actually have a sprite in the puzzle area which you can use to manipulate tiles.
Mr. Mixit puts a spin on the classic "memory match" formula by adding a turntable motif and some decent tunes. As Mr. Mixit, you drag shapes down from the monitors behind you to the turntable game area. After choosing two you think will match, you spin the turntables and try to get the image to overlap.
Doing this quickly gives you multipliers to score, which forms the core gameplay of Mr.