We found 473 results for 'playstation'
Yesterday, Google finally announced pricing for its upcoming Stadia platform. Upfront costs for the hardware, a monthly subscription for 4K gaming, and you still have to pay full price for new games. If you don’t look too closely, it sounds just like buying a console. Yet 'broke me' still would’ve killed for this years ago. Read More
If you have a Chromecast or Android TV, you've probably noticed the one big glaring hole in content on those devices: Amazon Instant Video. Now, it seems more unlikely than ever that these devices will be getting AIV support, because Amazon is apparently preventing sellers on the US site from listing them altogether, and will remove all existing listings for the devices on October 29th. Read More
Cloud gaming isn't a new idea. Companies like OnLive (RIP) have been trying to make it work for the better part of a decade. Google's effectively limitless resources and software wizardry make it an ideal fit to work the kinks out of such a complicated problem, and with Stadia, it seems it may have done just that. In my time with the platform, streaming performance has been wildly impressive — but lackluster day-one game selection and plenty of half-baked features make for a rocky start for the fledgling gaming platform. Read More
Google just took the wraps off "Stadia," its new multi-platform, game-streaming service. Some details, like precise pricing and specific dates for availability, are still unknown, but we've pulled together all the details mentioned at the GDC keynote reveal for you, so let's take a look. Read More
Google Stadia's pricing model is better than a lot of people expected. There's no required monthly fee for streaming games you already purchased (up to 1080p/60FPS), but there will also be a Stadia Pro membership with better quality and free/discounted games. Now the last piece of the pricing puzzle has been revealed: how much the games will cost. Read More
Sony's Xperia Z5 is the story of three phones. Like with previous iterations, there's the usual Z5 and Z5 Compact, but this time they're joined by the Z5 Premium. The last addition is the biggest, baddest model in the lineup, but Sony remains the one major smartphone manufacturer that remains convinced bigger isn't always better. Read More
Google's cloud gaming service, Stadia, begins trialing on November 19 — you'll need to buy a $130 Founder's Edition kit to get access — and is expected to expand to the general audience sometime in 2020. So far, 30 games have been announced for the early roster and we expect more of them to pop up as we go along this year. It can be a little hard to keep track of things, so we've got you covered with a handy list of all the titles that have been announced for Stadia. Read More
The Galaxy S5. The One M8. The LG G3. All very good phones - all phones that I like, for various reasons, and dislike in certain respects for others! HTC, Samsung, and LG have generally been the de facto leaders of the high-end Android smartphone market here in the US. But what about Sony? I'll freely admit that I've never been much of a Sony smartphone fan. I didn't like the Xperia ZL as well as its competitors. Nor the TX. I've had a chance to play with most of Sony's major devices in the last couple of years; the Ion, the S, the Z, the Z1, the Z2 - and they did seem to genuinely be progressing into better and better phones. Read More
It's no big secret that I'm a huge fan of NVIDIA's SHIELD. In fact, I believe I called it my favorite device from last year on a recent podcast, a claim that I readily stand behind. To me, it shows how versatile Android can be, despite the fact that the unit itself is essentially a one trick pony (it's damn good at that one trick, though).
Then there's NVIDIA's second foray into device design, the Tegra Note 7. Unlike SHIELD, TN7 is actually just a design that other companies can use as a base to release their own hardware from. The tablet's highlight feature is DirectStylus, which brings active-like features to a passive stylus. Read More