OrangePixel is a game developer that has been releasing awesome Android games for almost as long as the OS has been around. This is why I'm excited to announce the official arrival of OrangePixel's latest game, Space Grunts 2. It serves as a sequel to the original procedurally-generated roguelike dungeon crawler Space Grunts, but this time around, the turn-based action has been refreshed with a new card-battle mechanic, competently mixing top-down roguelike gameplay with intuitive card-based battles. Best of all, Space Grunts 2 is a premium release, which means you can pick it up today for $3.99.
As you can see in the trailer above, Space Grunts 2 mixes the original title's fast-paced roguelike gameplay with a new card-battling mechanic. This means you'll have to take advantage of the title's new deck-building system by collecting items on the map. Of course, this setup is similar to the original title's loot system, though it does change the flow of the game since there are now many more options to modify your equipment. Much like the original title, all levels are procedurally generated, making for a good bit of replayability, but you can also expect additional randomized events (like comets dropping or spontaneous fires bursting) that should keep things interesting since you'll never know when to expect them.
Since Space Grunts 2 is a premium release, you can pick the title up today for $3.99. There are no advertisements or in-app purchases included with the game, so what you see is what you get, and what you get is a competent procedurally generated dungeon crawler that's perfect for quick and extended play sessions alike.
As a fan of the original Space Grunts, I'm definitely excited to see the arrival of a sequel that expands on the original with new features like card-based battles and randomized events. I'm also happy to see that the game is a premium release offered at a single price-point. All in all, Space Grunts 2 is the sort of game I wish we would see more of on the Play Store. So if you're interested in picking up a solid top-down roguelike, you can purchase Space Grunts 2 through the Play Store widget linked below.
PRESS RELEASE
Captains log.. stardate.. uhm.. something something.. !
After a long journey through space, the Dutch, "crew of one", team behind Orangepixel finally decided to release and land Space Grunts 2 onto Android, after a successful adventure into iOS regions and an interesting build up through Steam Early Access.
Space Grunts II combines some of the fastest turn-based gameplay with card-battling in a 1950's sci-fi setting:
If you prefer a quick little trailer over reading:
[EMBED_YT]https://www.youtube.com/watch?v=7GvhawmQ1ZI[/EMBED_YT]
Captain, here are the quick links:
So what is it? what's the HOOK Captain?
Every consumable or weapon you collect in the turn-based top-down view is a card in your deck. When you encounter an alien, you’ll get to use your deck of cards in a short and sweet card battle to the instant-death!
The first Space Grunts was one of the fastest + turn-based games around (!) , and got a lot of acclaim on PC, iOS and Android. For the sequel I kept all that great turn-based action, but spiced it up with a card-battle mechanic!
Captain, the gameplay in this one is interesting
Space Grunts is a proper turn-based rogue-like, minus the ASCII visuals! The turn-based part being instant, so if you want to play a quick game, this turn-based game can be played as an almost real-time action game!
Levels are procedural, including the small things like “plant-spore effects” being random on every new game session, and random events will spice up your game every now and then (comets dropping onto the surface, planet heating up so spontaneous fires bursting out everywhere, Infestation on the planet, and many more).
Alternate routes are available to be discovered, bringing you to different areas to find extremely rare cards which you can use in your games.
Space Grunts 2 comes with some interesting key features... Captain:
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Mixing a top down roguelike with card-battling
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Unique deck-building system (collecting items on the map)
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Daily challenges (with leaderboards)
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Unlockable modifier cards - changing the flow and rules of the game
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Random events, random modifications
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Procedurally generated
Contact support@orangepixel.net for download codes.
Orangepixel is a Dutch one-man developer, founded in 2004. Being a solo-developer handling everything from game-design to code and pixel-art, all the Orangepixel games contain a unique style and feeling based heavily on the developer behind all the games.
Most noteworthy titles have been the Heroes of Loot series (PC, mobile, PSVita, 3DS), Gunslugs series (PC, mobile, 3DS, PSVita) and the original Space Grunts (PC and mobile).
Don't ring a bell? Orangepixel recently celebrated 15 years of indie game development, so check out what you missed:
[EMBED_YT]https://www.youtube.com/watch?v=bm8RRRWVpeE[/EMBED_YT]