The Legend of Zelda has inspired a lot of games over the years, and why not: it's the quintessential fantasy action-adventure. Nintendo literally sells millions of dollars worth of hardware each time they release a new one. And while a full Android release for the storied franchise is but a pipedream at the moment (especially with the way Nintendo seems to be cuddling up to Apple as of late), indie developer Cornfox & Bros. is more than willing to pick up the slack with Oceanhorn: Monster of Uncharted Seas.

[EMBED_YT]https://youtu.be/Lw7-tQVdWvQ

[/EMBED_YT]

Oceanhorn uses the familiar Zelda setup: top-down visuals, basic sword-and-shield combat, with a world full of puzzles and enemies that expands after each dungeon and gadget upgrade. Specifically the game takes after The Legend of Zelda: Wind Waker, the much-loved Gamecube entry. Like that game, Oceanhorn features a distinctly cartoony style. The 3D world is low on polygons and effects, but absolutely dripping with visual style. The game's world plays out in a series of isolated islands, which must be discovered via sea voyages in a familiar-looking boat.

Oceanhorn debuted on Steam last year to near-universal praise. Like the PC version, the Android release is a premium game: the first chapter is free, with a full unlock costing $5.49 (only about a third of the Steam price). Cloud saves, external controllers, and Android TV are all supported at launch - an impressively complete set of features. The graphics have been downgraded a bit compared to the PC version with perhaps a few duller textures and particle effects, but it's still quite a looker thanks to the stunning design work. If you want a lengthy adventure to play during your holiday travels, give it a try.

[EMBED_APP]https://play.google.com/store/apps/details?id=com.FDGEntertainment.Oceanhorn.gp[/EMBED_APP]