Game developers have a new player in the game engine market, and it's one most of them already know quite well: Autodesk. At GDC Europe, the software company behind some of the most popular 3D modeling tools in the industry – 3ds Max and Maya – has announced the Stingray game engine to compete with the likes of Unreal, Unity 3d, and others. Alongside Autodesk's other design tools, it offers a seamless solution for game developers and designers to rapidly prototype and build high performance, cross-platform games.
Stingray is based on the Bitsquid game engine acquired by Autodesk last year. It supports testing and deployment to Android, iOS, Windows 7 and 8, Oculus Rift DevKit 2, PS4, and Xbox One. There is already a history of games built with Bitsquid, including Magicka: Wizard Wars, Helldivers, the 2014 reboot of Gauntlet, and many more. Autodesk elected to keep most of the underlying BitSquid technology in place, including the data-driven architecture and LUA scripting language for development.
Where Stingray goes above and beyond is its extensive support and integration with Autodesk's other major modeling tools. Maya, Maya LT, and 3ds Max can all be used alongside Stingray to create an end-to-end development environment where changes in one application are reflected in another, similar to Adobe's Dynamic Link technology. The live-update capability isn't restricted just to the IDE, but can even occur during debugging with connected devices.
Several other well known tools also come with Stingray, including: Beast, HumanIK, Navigation, Scaleform Studio, Wwise, and NVidia PhysX.
Stingray will be available on August 19th with a $30/month subscription. Later this summer, it will also be offered as part of an expanded version of the Maya LT subscription package. Unlike Unity 3d and some other game engines, Stingray doesn't offer a free license to developers on the basis that they will pay once their games become successful, but its extensive toolset and integration with some of the best modeling tools in the industry is meant to attract developers who can afford to spend a little money up front. For more details about Stingray, take a look at Autodesk's promo page.
Autodesk Launches Stingray Game Engine at GDC Europe 2015
COLOGNE, Germany, August 3, 2015 -- At the Game Developers Conference (GDC) Europe 2015, Autodesk (NASDAQ: ADSK) announced that its new Stingray game engine will be available to game developers worldwide beginning August 19, 2015. Later this summer, Autodesk will also offer Autodesk Maya LT Desktop Subscription customers access to Autodesk Stingray as part of their subscription.
Built on the powerful, data-driven architecture of the Bitsquid engine, which Autodesk acquired in 2014, Stingray is a comprehensive new platform for making 3D games. The engine supports a host of industry-standard game development workflows and includes powerful connectivity to Autodesk 3D animation software that simplifies game development across a wide range of platforms.
“Between Augmented Reality, Virtual Reality and the proliferation of mobile platforms, the games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers. Autodesk developed Stingray with these challenges in mind, and we’re excited to share its debut with the game developer community,” said Autodesk senior vice president, Media & Entertainment, Chris Bradshaw. “Stingray makes it easy and intuitive for artists with varying skill sets and programming expertise to create the next generation of 3D blockbuster games, entertainment and even architecture.”
Stingray feature highlights include:
-- Seamless Art-to-Engine Workflow: Import, create, iterate, test and review 3D assets and gameplay faster with a one-click workflow and live link between Stingray and Autodesk 3D animation software.
-- Modern Data-Driven Architecture: A lightweight code base gives game developers the freedom to make significant changes to the engine and renderer without requiring source code access.
-- Advanced Visuals and Rendering: Produce visually stunning games with a powerful rendering pipeline, physically-based shading, advanced particle effects, post processed visual effects, lightmap baking and a high-performance reflection system.
-- Proven Creative Toolset: Stingray includes proven solutions like Beast, HumanIK, Navigation, Scaleform Studio (UI technology built on Scaleform), FBX, Audiokinetic Wwise and NVIDIA PhysX.
-- Versatile Game Logic Creation: Stingray includes a wide range of development tools, making game creation more accessible for game makers with varying levels of experience - including visual node-based-scripting and Lua scripting. C++ source code will also be available as an additional purchase upon request.
-- Multiplatform Deployment and Testing: Quickly make and apply changes to gameplay and visuals across supported platforms: Apple iOS, Google Android, Microsoft Windows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4 and Microsoft Xbox One.
Autodesk previewed Stingray at GDC 2015 earlier this year in San Francisco. Since then, game developers around the world have signed up for Autodesk’s beta program, shipped games using this technology and provided feedback including:
"Stingray’s data-driven architecture and flexibility have helped us build a broad portfolio of games, and quick iteration times for both code and content creators has boosted our productivity significantly. The engine has been a key success factor for us because we’re able to produce high quality games in a shortened timeframe. We’re excited to see how Autodesk will continue to evolve the engine,” shared Martin Wahlund, CEO of Fatshark.
"We never know what kind of games we're going to create, and the engine is good for that. It really allows us to just make anything. We can make an FPS or an RTS, or a top-down shooter, or a role-playing game, or whatever. It's not tied to a specific genre,” explained Johan Pilestedt, CEO, Arrowhead Game Studios.
The Stingray engine can also be used in design environments and is an informative next step to further understand design data before anything is physically built. The engine’s real-time digital environment, on a powerful, data-driven architecture, is programmed to look and feel like the physical world. Through the high-end development tools and visual scripting system, customers can program objects, light effects, environmental elements, materials, and entourage elements to behave and react as they would in the physical world.
Connected to Autodesk 3ds Max, architecture, engineering and construction customers can import Autodesk Revit data into 3ds Max, add content to the 3ds Max scene and then place that scene in the Stingray engine to explore, animate, and interact in the designed space.
Pricing and Availability
Autodesk Stingray runs on Windows and will be available via Autodesk Subscription starting August 19, 2015 for $30 US MSRP per month. Later this summer, Autodesk plans to offer Maya LT Desktop Subscription customers access to the engine as part of Maya LT. For more details about Stingray, visit:www.autodesk.com/stingrayengine
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Autodesk, the Autodesk logo, 3ds Max, Beast, FBX, HumanIK, Maya LT, Revit and Scaleform are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. All other brand names, product names or trademarks belong to their respective holders. Autodesk reserves the right to alter product and services offerings, and specifications and pricing at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document.
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