As Android users and enthusiasts, we sometimes find ourselves curious about the continuously evolving interfaces in Google's ecosystem. Over the years, there have been a number of changes to the Play Store, once known as the Android Market, but we've never had the pleasure of learning how some of the big design elements came to be. This week, Nick Butcher and Roman Nurik of Android Design in Action invited a couple members of the Android design team, Marco Paglia and Owen Otto, to share details about their process.



The video contains a few tips and comments about building a content-driven interface for several different screen sizes and how to make the best of each. The examples continue to demonstrate the cards-based interface and why it was chosen to represent the Play Store and other related apps like Music and Books. A lot of the discussion centers around creating an immersive experience that is consistent from beginning to end, even across multiple applications. It's great to get a little insight into the software we use every day was made.