Google's initiative to put privacy and security back into the hands of users through a revised permission system has received generally positive responses. It's no secret that this approach closely matches the way iOS prompts users for access to things like the contacts or location. Aside from the possibility that permission requests could become annoying with too much frequency, this has proven to be a pretty effective approach. However, since the announcement, one sticking point seems to have emerged around access to the Internet.
Weather apps. If one app category gets its own entire section in the Play Store, you should surmise that the choices are beyond wide and the selection is almost impossible. Even browsing the category is a daunting minefield of Froyo-stuck designs and mediocre data and options. So why bother with a third-party weather client, especially when Google Now has its own weather card, Android comes with a News & Weather app, and a simple Google search for the name of your city with the word weather turns up the result you're looking for?
Remember that "Voice Access" talk that was supposed to happen at I/O but was removed from the schedule? It turns out that, while it wasn't the full-on in-app voice craziness we had hoped for, Google did have some news about voice interactions to share.
Specifically, with Android M, Google has introduced the Voice Interaction API, which will allow apps to get a better handle on a user's voice-initiated requests. Check out the video below, by the leaders of a sandbox talk at I/O about voice actions.
The new API, as Google Search Developer Advocate Jarek Wilkiewicz explains, shouldn't be confused with custom voice actions.
Remember Rogue Squadron? Nintendo 64 and Gamecube owners, past or present, know what I'm talking about. This series of Star Wars games had players fully immersed in intergalactic battles that were stunning for the time. Alongside Star Fox, Nintendo consoles were the place to be for top-notch space shooters.
Edge of Oblivion: Alpha Squadron 2, the sequel to—you guessed it—Alpha Squadron, again unapologetically hearkens back to that era. Ship designs are similar enough to tempt a lawsuit, and the opening stage may have you feeling like you're speeding through the skies of Hoth (on one of its clearer days). The game contains two story-driven campaigns containing over 80 missions altogether, which involve blasting ships out of the sky and destroying key land-based targets.
You might have heard that Disney is releasing a new Star Wars film at the end of this year. You might also have heard that it has tossed out almost all the non-film pre-acquisition content produced under license from Lucasfilm. That leaves a lot of gaps in Star Wars canon, but the upcoming mobile game Star Wars: Uprising might get things back on track a bit. It's set between Return of the Jedi and the new film.
Fearless Fantasy might make you do a double-take. Yes, the characters actually look like that. They're quirky. The entire art style is peculiar, and it sets you up for what to expect from the rest of the experience. This isn't your usual role-playing game.
Fearless Fantasy treats us to an original plot accompanied by animated cutscenes and voice-overs. You play as Leon, a bounty hunter who is out to slay the world's most dangerous creatures and save a girl from a horrible marriage.
It should therefore come as no surprise that the game contains plenty of monster-slaying. Combat is turn-based, but there's a timing mechanic that makes the action more compelling than simply selecting an attack and watching the result.
You at your boat. It's a sad, boring little boat. Certainly not good enough to help you travel the world. The only way to improve it is to go adventuring and recruit some new blood. You do that by matching tiles, of course.
HBO Now got a mention at this year's Google I/O. After ending Apple's period of exclusive access, the service will soon run on Android phones, tablets, and Android TV.
Now Showtime is ready to follow in its competitor's footsteps. Today it announced that it's launching a similar service, and it will also begin with a period of Apple exclusivity. Starting in early July, customers will have the option to stream to their iPhones, iPods, iPads, and Apple TV for $10.99 a month.
Why are we covering this now? Well, Showtime says that it will announce additional platforms soon. So, chances are we'll get it eventually.
Anyone who's been around AP for a reasonable amount of time knows that I'm a big fan of my iPad Mini simply because I love the guitar amp sims available on the platform. For roughly $50(ish), I'm able to cover essentially any tone I can imagine, most of which are very true to the amp they're recreating. While I wouldn't think about using this in a live situation, it's absolutely indispensable for practice and recording quick licks.
I've longed for this type of functionality on Android for a few years now, and while Google has done a little bit to reduce the amount of audio-in latency with Lollipop, we're still not quite there.
Square Enix is always in the news on Android Police for good reason. The publisher has been actively releasing (or re-releasing) games on our favorite platform, even recently going as far as to commit to a mobile-first strategy. That's the case with Hitman: Sniper, a game developed specifically for touchscreens and available on Android and iOS starting today.
Sniper takes a different approach from its predecessor, Hitman GO. Gone is the turn-based strategy gameplay, and you're instead in Montenegro, standing in a fixed position in the shoes of Agent 47 who gets handed a series of contracts that he has to execute as subtly and inconspicuously as possible.