If there's one thing we've learned from Google's various camera and photo products lately, it's that the company is focusing on using some pretty crazy technology to make your image-capture and sharing experience more automagical. Next on Google's list? Annoying reflections and foreground obstructions that make your pictures kind of terrible. Specifically, things like cyclone fences and reflections in windows or other glass. Basically, it's best to just visualize it.
Google and MIT teamed up on this technology, and they'll present a paper on it at the Siggraph 2015 conference this month. Here's a closer look at the process on a panorama photo.
The once proud Tomb Raider franchise has been somewhat exploited in recent years with releases like Lara Croft Relic Run. There's the classic Tomb Raider game on Android now, but in the near future you might have another option for not-terrible Tomb Raider gaming with Lara Croft GO.
Have you ever been stuck in the middle of the woods with no way back to civilization, no laptop, and your boss expects you to deliver a spectacular presentation to your investors in 15 minutes? Neither have I, but it could happen – life is full of surprises like that. If you ever do find yourself in this situation, all you need is your smartphone, a half-decent wireless connection, and the latest version of Google Slides.
As early as last year, we began seeing quite a few references in teardowns pointing to the ability to overlay music onto videos uploaded in the YouTube app for Android, along with other features like video filters. With the wide rollout of the new YouTube UI, these advanced editing options are finally available to more people, so let's take a look at them.
'Featured,' 'Genre & Mood,' and 'On Device' are the categories you can choose when adding music. The featured section seems to be a catered list of the best generic instrumental tracks that Google has to offer.
Game developers have a new player in the game engine market, and it's one most of them already know quite well: Autodesk. At GDC Europe, the software company behind some of the most popular 3D modeling tools in the industry – 3ds Max and Maya – has announced the Stingray game engine to compete with the likes of Unreal, Unity 3d, and others. Alongside Autodesk's other design tools, it offers a seamless solution for game developers and designers to rapidly prototype and build high performance, cross-platform games.
Stingray is based on the Bitsquid game engine acquired by Autodesk last year. It supports testing and deployment to Android, iOS, Windows 7 and 8, Oculus Rift DevKit 2, PS4, and Xbox One.
As we know, most smartphone commercials are, at best, OK. Many are less than OK, and some are just downright awful(see also: HTC-RDJ). Apple manages to score a hit every once in a while, but even their ads can come off as corny and contrived (or just boastful) sometimes.
Perhaps the greatest unicorn of all in smartphone advertising is a legitimately chuckle-worthy commercial. They're rare beasts, and even if that chuckle is from a completely WTF place (see: G Flex, ad sadly taken down), a laugh is a positive reaction. Usually. Anyway, Motorola made this new commercial for the Moto G and we all thought it was pretty funny.
Windows 10 marks the official debut of Cortana on the desktop, and already a developer has integrated the voice assistant with Android devices. Mass producer of Tasker plugins João Dias, known as joaomgcd in the Play Store, has published this video showing Cortana playing along with AutoRemote and AutoVoice to control room lights and disable phone notifications.
The tower defense genre may not have been born on mobile devices, but it's a match made in heaven. Tapping on stationary structures and slowly moving units is a gameplay style better suited to touchscreens than gamepads or, arguably, mice. The basics have been done to death by now, so developers are coming up with creative new ways to expand the genre.
In Clandestine: Anomaly (no relation to the superb Anomaly series of tower defense games), developer ZenFri has combined top-down strategy with augmented reality. Here's a game that doesn't just rely on your touchscreen, it needs your camera and GPS as well.
When you stare into the infinite void of space, salted with stars so vast and distant that they defy the human mind to imagine them, you can't help but wonder at the scope and majesty of the universe. Then you start to wonder how to make some money out of it.
Cosmonautica is the latest in a long line of space trading sims, the stellar ancestors of the old "pirate math" games from the 80s. And yes, buying and selling goods across star systems serves as the core of the game, with profits enabling you to upgrade and arm your ship, hire new crew, and expand your business.