When Glu Mobile released Contract Killer this week on the Market, I remembered scenes from my youth when I lusted over Silent Scope, a sniper game that had a rather robust arcade cabinet. Besides being able to play the game with a full-sized sniper rifle, I was amazed by the game mechanics. Because you're firing from such a long distance away, how could you expect to be in any danger?
The Casio G'zOne Commando is a phone that knows what it is and what it isn't. It is not, for example, Casio's answer to the Galaxy S II or the EVO 3D - it simply doesn't have that much power under its rough, tough hood. But that rough, tough hood is precisely what makes the Commando stand out from the rest of the Android smartphone crowd - unlike your average piece of plastic, it is ready to take on the challenges of an outdoorsman's life (including but not limited to being submerged in water, thrown onto cement, or given the inevitable drop kick from time to time).
Is the HTC DROID Incredible 2 a groundbreaking phone? Hardly. With the Incredible 2, HTC has simply taken an already great handset and refreshed the hardware. The result is a phone that's evolutionary rather than revolutionary - but as it turns out, that's not necessarily a bad thing. In fact, it's actually quite a good thing - the DInc2 is a great device, and I wouldn't hesitate for a second to recommend it to friends or family.
Welcome to the third iteration of our super-awesome bootscreen animation roundup. It's been about six weeks since our last one, so it's definitely about time for another go. I'm sure at this point no introduction is needed, so let's get right into the screens.
Tower defense (TD) games seem to be plentiful on mobile platforms: their control scheme fits well with a touch surface, they don't require much user input from the player, and don't tend to be graphically intensive. If you're an Android user, you've probably at least tried a TD game before; GRave Defense HD looks to be the one that conquers them all.
No, that was not a typo in the title: GRave Defense is really spelled like that.
One thing I remember about flipping through Nintendo Power magazine in my childhood is the Shadowrun SNES game. Based off a popular pen-and-paper RPG, Shadowrun is set in a dystopian future where humans can splice themselves with technology to gain new powers. The player wades through a maze of lies, deceit and all-around scummy people to meet their goals, whatever that may be.
The reason I bring Shadowrun up in a review about Cyberlords is that the atmosphere feels stunningly similar.
Today we're going hands-on with Dell's latest Android smartphone: the Venue. I apologize for my voice being even more nasally than usual - I've been a bit under the weather.
To put it briefly, the Venue is actually a pretty good phone - it's just a little... old, at this point. Still, it has made me a believer that Dell, a computer manufacturer, can make a good piece of smartphone hardware (and actually some pretty decent custom software as well, ala Stage UI.) It's also about as close to stock Android as you can get without buying a Nexus S, so that's a plus.
I have a couple requirements for any application that wants to help me with organization: it has to have a functional desktop client to sync to. This is nothing against Android's system, but I find that if I have to do any extended typing on it, my enthusiasm for the app fails (coincidentally, along with my time management skills). This is what's kept me from using Astrid with the enthusiasm everyone seems to be talking about; all my time isn't spent on my phone, so why should I leave my tasks there?
I've never been a big proponent of using folders on my home screen; I'm the kind of guy that can fit all the apps he uses frequently on a 5x5 grid. With the possible exception for a "Games" folder, I find them pretty useless. I mean, the app drawer itself is one big folder, and if there's anything I really need to access, it goes on my front page.
However, I've been playing around with a tool that's making the maintenance and use of folders a bit more practical.
Game ports fall into this weird category where developers have both an easy and difficult job in front of them. On one hand, the game can easily market itself on the nostalgia or hype of the product. On the other, however, they must successfully capture the feel of the original, which can be difficult.
The original Majesty is a bit of a cult hit in PC Gaming circles. You played as the traditional "overseer" of a kingdom and looked to vanquish whatever evil had set up shop within your borders.