I wrote a review of the G3 just about two months ago, and at the time, I really enjoyed it. While the model I was provided was designed for Korea, it worked on AT&T's LTE network and generally provided a steady wireless experience. I found Wi-Fi connectivity was a bit spotty, though, and there were occasional network hiccups that are to be expected of a piece of hardware not specifically certified for a particular carrier.
Mad Catz isn't generally the first name you think of when pondering high-end Android accessories, but I was pretty impressed with its CTRLR Bluetooth gamepad. In fact, it's my current favorite Bluetooth controller for Android (though NVIDIA's SHIELD controller is better than anything else available today). While we're on a high note, we decided to check out the STRIKEM Bluetooth keyboard and FREQM Bluetooth gaming headset. Let's dig in.
I've been using Runkeeper to track my cycling activity for the last eight months or so, and it has never really let me down. That said, I'm always on the lookout for new (or improved) ways to monitor my rides outside of my bike's cyclometer, so when Runtastic reached out to me about taking its new fitness tracking band Orbit for a spin, I was down for the challenge. I've had it for the last few weeks, and so far I think it's a good start.
A long time ago in a galaxy far away, a wise old man once said, "let go your conscious self and act on instinct." Little did we know at the time Obi-wan was not just talking about using The Force, but about playing the game Duet. This title just came to Android as part of the Humble Mobile Bundle 6 last week, and a few days later it arrived in the Play Store.
When it comes to affordable, off-contract handsets, BLU is one of my favorite phone manufacturers on the market. The company offers a myriad of devices to fit a wide range of budgets, and today's release features a couple of new handsets for those looking to pick up a smartphone for around $150 or less. As always with BLU, that's an off-contract price.
These two new phones – the Studio C Mini and Studio 5.0 C HD – are made to compete directly with Motorola's budget devices, the Moto E and Moto G, respectively.
By now, you've probably heard a lot about Amazon's Fire Phone. I figure that most people aren't really curious about what the overall phone is like – if you've used a Kindle Fire/HD/HDX then you already know. It's about Amazon services and a weird launcher layout thing. Most people are curious about the four front-facing cameras and Dynamic Perspective. I'm with you on that – that's exactly what I was curious about before getting this phone for review.
Samsung's finally getting into the premium personal audio market with its Level line of products, but can they just walk into this increasingly crowded space, one that is, frankly, dominated by the oft-maligned Beats Audio? Two pairs of headphones, one pair of earbuds, and a portable Bluetooth speaker comprise Samsung's first real effort to break into this lucrative space - are any of them worth your attention? Perhaps surprisingly, the answer could be yes.
It's no big secret that I'm a huge fan of NVIDIA's SHIELD. In fact, I believe I called it my favorite device from last year on a recent podcast, a claim that I readily stand behind. To me, it shows how versatile Android can be, despite the fact that the unit itself is essentially a one trick pony (it's damn good at that one trick, though).
Then there's NVIDIA's second foray into device design, the Tegra Note 7.
Like a great many developers, Gameloft has resorted to rolling in-app purchases into most of its games. One notable exception to that de facto rule is the new installment of the Modern Combat series. These games have much more production value than any other mobile first-person shooter, but this is a genre that's notoriously hard to adapt to touchscreens. So, can a big production budget make Modern Combat 5: Blackout worth your time?