HTC and Sprint's EVO 3D, the first three-dimensional handset in the US, won't be available in stores for eight more days - but the early reviews have already started flooding in. And I'll tell you this: they're pretty mixed. Some reviewers, such as LaptopMag's Mark Spoonauer, wholeheartedly enjoyed the device, even going so far as to give it an Editors' Choice award. Others, however, weren't nearly as fond of the phone - Gizmodo, upfront as always, called it "only suitable for shooting yourself in the face." Ouch.
As Android users, we have a certain amount of freedom with our devices - especially if you're running a rooted device with a custom ROM like CyanogenMod. One of those freedoms is the ability change the look of Android with themes. In the past, changing themes required booting into recovery, flashing a zip file, and rebooting. On occasion, the theme wouldn't work correctly, so if you didn't perform a backup before you flashed, you were basically out of luck.
It's been a long time since my opinions on a device have been so torn. On the one hand, the Revolution is a pretty impressive piece of hardware, but on the other, there are some seriously annoying things about it (specifically some software elements - the lock screen makes me want to assault something adorable). All the handset's different aspects ultimately lead to one conclusion: MEH.
I can honestly say that this is the closest to not having an opinion I've ever come in regards to a device.
When distilled down to its base values, Doodle God is a large logic puzzle based on matching. You're given four elements (earth, air, water, fire) at the start of the game and can combine them to make things. Combining fire and air gets you steam, fire with water alcohol (firewater, har har), and many others.
From there, you can use the products of your matching to make other things, which is where the game gets most of its depth.
Think of the hardest, most frustrating Android game you've played thus far. Is it Angry Birds, with its unparalleled addictiveness? Or how about Plants vs. Zombies, which has a seemingly infinite number of levels and is within spitting distance of Angry Birds' can't-put-it-down factor?
Or - dare I say it - perhaps none of the games you've downloaded from the Android Market have been difficult enough for you.
Japanese developer Kairosoft seems to be the king of the mobile simulation genre, having pumped out three English titles (Game Dev Story, Hot Springs Story and now Grand Prix Story) which manage to be addicting as hell while benefitting from the touch controls of a smartphone. In their games, you're put in the shoes of a business owner who is looking to both make money and rise to the top of his/her chosen profession.
It's been quite some time since we first heard rumblings of the PlayStation phone. The concept - a high-end Android phone mashed together with familiar PlayStation controls - seemed like one that could revolutionize gaming on Android. In theory, this device could have done just that.
Unfortunately, in a world where dual core devices are becoming more and more the norm, the Xperia Play's single-core Snapdragon processor (as fast as it is) is already incompatible with some high-end games, such as those optimized for Tegra 2 devices.
Puzzle games are some of my favourite titles for the Android because of their tendency to play well in short bursts. Rebirth looks to take the gameplay behind Lumines and bring it over to the mobile market: the question is, will it do the original justice?
For those looking for a basic clone of Lumines (more on that later), you've come to the right spot. Rebirth is pretty much the game to a "T", and brings the block-stacking madness to the Android platform with good faith.
Burn The City puts you in the shoes of a giant lizard/Godzilla/monster-thing who has hatched all alone and in a strange world. Clearly, the logical conclusion he reaches is to destroy everything around him.
I'm not afraid to say I play Dungeons & Dragons; I think it's a great way for people to have fun together and enjoy a truly dynamic narrative. However, since I write about tech and other nerdy stuff for a living, I like having the old-school pen and paper mesh with technology whenever possible.
However, like tech, Dungeons & Dragons isn't for those who don't have much in the way of disposable income; you've got numerous things to buy before you can get started, including handbooks and manuals that can run you up to $35+ each.